This card is the built in answer for any
permanent type you want. Choose Planeswalker one
turn and make them sacrifice their Garruk, then
next turn name land and start Strip Mining them
to lock them out. Or name creature until you're
the only one with any left. And you don't have
to worry about maindecking Naturalize anymore--
just name artifact or enchantment!
Do be careful though, since you'll have to sack
a permanent of the chosen type as well--
including World Queller itself if you have no
other creatures. Or your own Oblivion Rings,
forcing you to give back whatever you Ringed out
earlier. Works best in a token deck, where you
can make them sacrifice all their creatures,
then start in on their lands.
There's a lot to like about this card.
Asymmetrical "symmetry" is always useful, as
we've seen everywhere from Balance to Grave Pact
to Tangle Wire to Innocent Blood to Damnation.
Very few of these types of cards were ever able
to attack as well. This guy is simply unfair
against decks that can't keep up (might I
suggest Honden of Life's Web?) or that you can
slow down enough that it hurts even more.
Constructed:
I think it has a niche in some decks with
control in them. It can get Planeswalkers off
the field. White has some cool stuff in
Zendikar.
Casual & Multiplayer:
Something annoying on the field for everyone,
just name it's card type and watch it go away.
Limited:
This is a interesting card for limited. Just be
carefull when naming creatures. Good thing it
does not fly.
Overall a very similar to Braids, but only
during your upkeep and you have some control of
what gets sac. And it has another Planeswalkers
comment in the flavor text.
Constructed: 3
Casual: 3
Multiplayer: 4
Limited: 4
Michael "Maikeruu" Pierno
Today's card of the day is World Queller a five
mana 4/4 that can remove a threat on each of
your upkeep phases. The best case scenario is of
course when the threat is a type your opponent
has that you do not, such as a single
Planeswalker, Artifact, or Enchantment. It is
more difficult to manage for creatures as it is
likely they will have more than one, but
sacrificing a token to remove a Progenitus would
be a very impressive play.
For Constructed and Casual this is a decent card
at the cost and the toughness keeps it just out
of many common removal options for Red or Black.
Needing to stay in play until your next upkeep
prevents this from being a top tier card even
though the effect is potentially repeatable.
With Limited a 4/4 for five mana isn't horrible
in and of itself, but the effect in an
environment with less removal is very desirable
and harder to remove. In Sealed this is the kind
of card that makes playing White almost a given
and is also a great first pick in Booster. With
Planeswalkers in set, but not White itself this
can be one of your only options for easily
handling the threat they pose.
In Multiplayer the each player attribute adds a
bit of weight to the effect and can cause some
interesting politics around the table.