I didn't intend for this to be "Cards That Work
Well With Fetchlands" week, but there it is. No
matter; if you can't afford fetches, Grim
Discovery will give you herculean card advantage
alongside Terramorphic Expanse as well as
Gargoyle Castle, though the Castle obviously
won't thin your deck. When you can use both
modes of this spell, you're practically playing
Sign in Blood without having to pay the 2 life..
unless you're paying it to pop the same
fetchland twice. Only this time, you get to
choose what cards you draw. Sound good? It does
to me.
Raise Dead/Disentomb has always been a solid
card, especially in limited. This is sometimes a
little better, and sometimes much better: there
aren't a huge number of cards that destroy lands
in Zendikar, but when there are, this will get
you back in the game. I like it to reuse
Teetering Peaks or Kabira Crossroads; it also
protects Emeria (it's hard to make work in
limited, but once your kitchen table catches on
they'll be gunning for you) and interacts with
Seismic Assault if you don't have Life from the
Loam available.
Today's card of the day is Grim Discovery one of
my personal favorites in the new set. Grim
Discovery is a very low priced two mana for two
cards from your graveyard, provided you have
both a land and a creature in the graveyard.
This can be easily arranged with lands and
creatures that sacrifice themselves for an
effect and then be brought back again by Grim
Discovery for an additional advantage.
For Constructed, Casual, Multiplayer this is a
very solid card in the right build that can
really maximize the value of certain cards and
likely cycle through your deck's lands as well.
This promotes a fairly efficient pacing to the
deck's play and should be a rare opportunity to
improve Black's speed and stamina for the middle
part of the game. The opportunity also exists
for trying to exploit some recursive effects
could motivate some unique deck types for Black
sort of like a suicide red. The exact potential
remains to be explored, but considering Regrowth
only brought one card back this certainly has
value.
With Limited the card advantage is key, but
there may be a bit more difficulty getting a
land into the graveyard regularly. Even with
that potential hindrance getting a creature is
still a worthwhile effect for the card. This
isn't a first pick in Booster, but if you have
appropriate cards to work with it or nothing
else in the pack it isn't a bad addition for
Black. With Sealed it is generally worth a slot
if Black is present and can even gain options
from running the second color.