A very potent form of card advantage. The little
attacker that just won't stay dead. Fittingly,
White's removal will get rid of it for good, but
any other color will have great difficulty
keeping it down for good. Green might be able to
drop a big guy with vigilance to exploit the 'Ghast's
lack of evasion, but other than that, you're
pretty much guaranteed an ankle-biter for as
long as you need one.
Reminiscent of powerful creatures of old like
Nether Shadow and Ichorid, Bloodghast is sure to
be just as popular. Whether it's being an
ever-returning attacker or part of a combo
(Bridge from Below, anyone?), there is very
little this creature can't do. Well, except
block - but why would you need to?
Constructed:
This makes a Vampire decks dangerous. Landfall
is a crazy ability and this one has the best.
Casual &
Multiplayer:
Vampires are not very friendly in multiplayer
games. They tend to get pick on.
Limited:
It dies and can come back about 16 to 18 more
times in one game. That can really get annoying.
Just watch out for Ravenous Trap.
Overall a great card, high price tag too.
Constructed: 4
Casual: 3
Multiplayer: 4
Limited: 4
Later
Miguel
Michael "Maikeruu" Pierno
Today's card of the day is Bloodghast an
interesting source of repeatable offensive
presence for a one time investment of two mana.
Each time you play a land you can return
Bloodghast to play and later in the game it can
even have haste. This is a really impressive
ability and combines well with the other
Zendikar vampires and Sorin Markov.
For Constructed, Casual, and Multiplayer the
ability to turn any topdecked land into a 2/1
creature, potentially with haste is a very
efficient creature to have available. The fact
that it can't block is a bit of a drawback to be
sure, but in any aggressive and predominantly
Black deck this can be a constant thorn in your
opponent's side.
Graveyard removal is a threat as is any remove
from game or send to the bottom of the library
ability, but otherwise it can be tough to deal
with.
With Limited the only drawback of the card is
the double Black mana cost, otherwise it should
be played in every Black deck possible. With
landfall being a common theme most decks will
feature extra lands and this supports the theme
well from the graveyard. A difficult first
choice in Booster as it tends to lock you into
Black, but quite probably worth it. In Sealed if
you are playing two colors and one is Black you
should be running this with whatever support is
available.