Nine mana better get you something completely
awesome. Is a 9/9 with shroud awesome enough?
Well, it doesn't start swinging until turn ten--
probably later since you may not draw nine lands
soon enough to make every land drop until turn
nine. And it can easily be chump blocked by
Drudge Skeletons or River Boa. But when it
works, it works beautifully!
-Balding
for just over 5 years
-Playing MTG for just over 10
Kalonian Behemoth
If you want big bad and ugly, you've got him. An
he is likely here to stay with shroud as his
ability. Try knocking -9 on a creature. Not so
easy. Unfortunately, you won't be able to target
him either with the much needed evasion spell or
enchantment. So, this fellow falls to what many
huge dudes fall to...the chump block.
Today's card of the day is Kalonian Behemoth a
seven mana 9/9 with Shroud which may seem
extremely powerful, but without any kind of
Trample or evasion this can generally be stalled
or even countered outright. It is very well
priced for what you get and something like
Overrun that doesn't target really makes this
into an imposing weapon.
In Constructed, Casual, and Multiplayer this is
a decent big creature to build up to, but not
one that is likely to win any games by itself.
Abilities that support it without targeting are
key and anything that limits your opponents
options for blocking it is always a plus.
For Limited this is an average bomb drop that is
extremely difficult to deal with. This and a few
smaller creatures on the board can end a game
quickly and it is well worth playing if Green is
already your color. As a large creature with
Shroud I put this fairly high in Booster draft
as a pick and should be included in any
predominantly Green deck in Sealed.
New week, new
cards. We start off the week with a solid card,
Kalonian Behemoth. A powerhouse that starts off
with a big advantage, that being shroud, is
nothing to laugh at. Behemoth stops the biggest
removal, Path to Exile, Doom Blade, Hideous End,
and much more.
Now, the mana cost. 5GG for a 9/9 Shroud isn't
-terrible- by any means, but it really won't see
a ton of play. He really doesn't need any other
"Combo cards" to make him work, he really is
just good on his own. However, there are many
better cards that can fill his slot, he isn't
really worth running in most formats.
Constructed: In constructed, there's usually a
way to deal with just about everything, and
Behemoth is no exception. There's really are
just so many better cards to fill his slot.
Casual: Having a 9/9 Shroud in Casual sounds
fun, looks fun, and gosh darn it, is fun.
Nothing is better then beating your opponent
with a beatstick.
Limited: In Limited, pulling this is a very
great thing. Any 9/9 Shroud will be easily
playable in Limited, once you get it out, there
isn't much left they can do.
Multiplayer: I'm really not seeing this card
being played a ton in Multiplayer, just because
there are more copies of cards that can wipe him
out.