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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Howl of the Night Pack
Image from Wizards.com

Howl of the Night Pack
M10

Reviewed October 6, 2009

Constructed: 2.40
Casual: 3.60
Limited: 3.60
Multiplayer: 2.80

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 

BMoor

Howl of the Night Pack

Even in a two-color deck, as most decks in Limited are, this works out to about three or four Wolves at least. Is seven mana a good deal for three 2/2's? Just about, yes. But more importantly, you're getting three or more creatures out of one card. If one Wolf trades with an opposing 2/2 in combat, another gets Disfigured, and the third hits the opponent for 2 before being needed as a chump blocker, well, you just killed a creature, called out a removal spell, and hit them for 2 with one card. And that's if you only get three Wolves-- you'll often get more.

Constructed- 3
Casual- 4.5
Limited- 4.5
Multiplayer- 4.5

David Fanany

Player since 1995

Howl of the Night Pack

Elves are green's default tribe, and a perennial fan favorite because they're powerful, flavorful, and just all-round cool. Wolves are green's second tribe in M10, and with cards like this and Master of the Wild Hunt, they're equally cool and not much less powerful. Howl of the Night Pack mostly demands mono-green, but I've seen it win games even in two-color decks. Even getting four or five wolves can be very hard to deal with, especially combined with Overrun. Play it early, play it often.

Constructed: 2/5
Casual: 4/5
Limited: 4/5
Multiplayer: 2/5
The Missing Linc

-Balding for just over 5 years
-Playing MTG for just over 10

Howl of the Night Pack

For 7 mana you better get something great. Getting a bunch of 2/2's is good but I am not sure if it is really worth the investment. Now if you have Garruk ready to overrun your team, then I like it more. But even with some mana acceleration, it means you must mono-green your deck to get it's real effect. In limited however, this could be a powerhouse as monocolored is possible in the world of M10.

Constructed: 2
Casual: 3
Limited: 3
Multiplayer: 3
Lucky Wow, Wednesday already? Time's flying by pretty fast nowadays. Looks like we have a new card for you all today, and it's a fun one. I'm a big fan of anything wolf, or dog-like. The card for today is called Howl of the Night Pack. This card really doesn't have a huge place besides in Limited and maybe Casual, but the card itself is pretty fun.

Its always nice to summon 7 2/2 tokens in Mono-green.

Constructed: Here, making little tokens to poke your opponent with really isn't going to do a whole lot of good.

Casual: I can see this card being played in a casual setting, its a fun card and can really be devastating at the right moment.

Limited: I remember going up against this when I did my sealed, thank god I had that Fog in hand. Howl of the Night pack is a BEAST in Limited, its so fun to run, almost anytime I had it, I ran green.

Multiplayer: In my opinion, this card really has no meaning in a Multiplayer setting.
Constructed: 2.0
Casual: 2.5
Limited: 4.0
Multiplayer: 1.5

Until next time,

~Lucky
Michael "Maikeruu" Pierno Today's card of the day is Howl of the Night Pack, a sorcery that can add a fairly impressive number of creatures to your side of the field.
With Green's mana acceleration it can be played earlier than turn seven at the cost of fewer tokens created, but is still valuable with even three or four created. Zendikar adds some power to this card with the return of Harrow to standard as it can bring out additional Forests early on. Any support for wolves or creatures of the same type, such as Coat of Arms, really make this card shine.

In Constructed and Multiplayer this is a decent if somewhat difficult card to effectively use. You need a decent supply of Forests for the best value and generally some other card or two to increase the effectiveness of the wolf tokens. It has potential in certain environments, but doesn't seem stable enough to be a viable tournament threat.

For Casual this is a very powerful card that is fun to play and a bit more difficult to oppose. A good wolf deck centered on this card can overwhelm and crush many other casual designs and is a pretty serious threat. Even as a theme deck with a gimmick I consider this to be a noteworthy addition to the pool of casual archetypes.

With Limited I've repeatedly stated that tokens are an excellent advantage and this card is no exception. Even with a reduced number of Green cards in a Sealed pool reducing the number of Forests this is worth including. In a dedicated Green deck in Booster this is a powerful card and high pick that can be used offensively or defensively to throw a wall of wolves into play.

Constructed: 3.0
Casual: 4.0
Limited: 4.0
Multiplayer: 3.0

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