Control, mid-range, and maybe even combo decks
are going to want this card. Only the aggro-est
of aggro will have a more important play on
first turn. It hits turn one-- you didn't have a
better play that turn, did you?-- and once
enough creatures have died, you get an
uncounterable 5/5 Zombie. That you only payed
one mana for. That's pretty sweet. As long as
your opponent isn't running Kor Sanctifiers,
that is.
There are decks that like nothing better than
playing creatures, but unfortunately, they
sometimes run into decks designed to kill
creatures. There have been black cards designed
to combat such decks before - Ichorid, Oversold
Cemetery, and No Rest for the Wicked were all
popular solutions to control, but Quest for the
Gravelord is a little different because it gives
you a better creature, to replace all the ones
you lost. Better? Maybe. I think this card has a
lot of potential. Plus it's just plain cool.
-Balding
for just over 5 years
-Playing MTG for just over 10
Quest for the Overlord
This card is pretty spicy. What is black is good
at is killing it's own creatures. In a creature
based deck, this keeps you from fizzling out
later. A 5/5 is not a bad size for the cost of
what is likely either inevitable or part of the
master plan. I can see this going into a
constructed deck. It may be a sideboard, but I
think this will see play. I love the return of
counters. This is likely a part of a cycle of
cards and I hope that we see them all having a
CC of 1. It limited, a game of creatures, I love
this and will easily be an early pick. Looking
forward to tomorrow's exclusive card
preview...stay tuned!
Welcome back readers today’s card of the day is
a part of the quest cycle, whenever you meet a
requirement you may put a quest counter on the
enchantment, then when you have enough you
sacrifice it for the effect. Quest for the grave
lord’s trigger is whenever a creature is put
into the graveyard from the battlefield put a
quest counter on it. When you accumulate three
counters you can sacrifice it for a 5/5 zombie
giant. The minimal mana investment in the quests
may provide for interesting play opportunities.
Sending opponents creatures to the graveyard
should be easy for a black mage, and creatures
go to the graveyard periodically throughout the
game, for small investment this card rewards you
for things that would happen anyway. In standard
post rotation I doubt know if this would see
play outside a monoblack deck, a 5/5 is a big
body so this card may see a bit of play. In
extended and eternal formats I doubt this or the
other quests will make an impact. In casual and
multiplayer this card is a good addition to
zombie decks as the more players there are the
faster this comes out and can reward you for
graveyard shenanigans and packing mass removal
like Damnation. In limited if you’re in black
definitely snag it as a 5/5 creature is a great
incentive.
Today's card of the day is Quest for the Gravelord
a one mana enchantment that can add a 5/5
creature to your battlefield after enough
creatures are sent to the graveyard. While not
an overly impressive card it does have some
value as a card for an opponent to keep an eye
on and a difficult to counter option for getting
a creature into play.
In Constructed I am not sure if this will really
fit in to any decks as it isn't completely
reliable. Generally cards that are powerful or
versatile are more likely to see play, but this
enchantment is neither.
It and the other quests are different and
enchantment destruction isn't overly common.
Time may tell the true value of this card, but
for now I see it as having potential to shine
with some support. Cards like Shriekmaw would be
very powerful when Evoked and hopefully some new
options will be released in Zendikar for
Standard.
To Casual this can be a fun card, almost like
Infernal Spawn of Evil from Unglued in the sense
of psychological warfare. A fun and potentially
powerful card is what Casual players tend to
like most and finding ways to make this quest
trigger faster will undoubtedly appear at dining
room tables worldwide.
With Limited this is an interesting choice being
a one mana 5/5 with a condition. Personally I'd
play as many copies of this and creature
destruction or self-sacrificing creatures as I
can get if playing Black. As an uncommon seeing
one or two shouldn't be too unlikely and dealing
with the enchantment or the 5/5 should be
difficult for most opponents. That being said,
this does depend entirely on your other cards.
Without support this can potentially be dead
weight as your opponent attacks into little or
no defense. Make sure to include other low cost
creatures and destruction to get the most out of
the Gravelord.
On Multiplayer's expanded battlefield a card
that counts every creature sent to the graveyard
will generally activate faster than most one on
one games. That does add to the power, but it is
not enough by itself as you still need to
control as much of the timing as possible. The
best moment is of course at the end of the turn
of the player before you as it limits the
options for destroying your creature on every
other player's main phases.