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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Sanguine Bond
Image from Wizards.com

Sanguine Bond
M10

Reviewed September 16, 2009

Constructed: 1.90
Casual: 3.10
Limited: 2.00
Multiplayer: 2.80

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Sanguine Bond

This card does something that no Magic card ever should and still expect to be playable: nothing. It does nothing on its own. Sanguine Bond has absolutely no effect on the game until you play some other cards in order to gain you life. That inherent uselessness is a serious drawback that you'll really have to work hard to overcome. If you can do it, the potential effect is staggering, but being that hard to set up, it had better be.

Constructed- 1.5
Casual- 2.5
Multiplayer- 2
Limited- 2

David Fanany

Player since 1995

Sanguine Bond

In addition to having one of the creepiest paintings in the history of Magic, Sanguine Bond has gained popular acceptance much faster than other relatively narrow combo cards of the past. Given that black's lifegain spells tend to steal it from the opponent, it's made it easy for them. It even provides yet another use for yesterday's Card of the Day!

Constructed: 2/5
Casual: 4/5
Limited: 2/5
Multiplayer: 2/5
Miguel

Wednesday

9-16-09

 

Sanguine Bond

 

Constructed: Alot of cool things you could do with this card, but it is all to expensive.

 

Casual & Multiplayer: Threw one in my Breath of Malfegor, Tainted Sigil deck. Somebody will be gone!

 

Limited: Pick up alot of Tendrils of Corruption and if lucky a Consume Spirit and just go to town with it. Sounds simple, doesn't it. Grab some Demon's Horns and Kraken's Eyes, some Tooths, Feathers oh my what fun. Anyways, it is a fun idea.

 

Overall a good card for fun decks.

 

Constructed: 2

Casual: 3

Multiplayer: 4

Limited: 3

 

Later

Miguel

Paul Magic The Gathering COTD: Sanguine Bond

Welcome back readers today’s card of the day is a slightly impressive Johnny oriented card that may find a home in a mono black deck come rotation. The prevalence of Black with Zendikar will become only more pronounced, mono black decks are looking to shine in standard play. In standard this card is slightly expensive for an effect that does not have an immediate effect on the board; it’s an interesting card to combo with massive life gain which some vampires will be capable of doing. In extended and eternal formats it is slightly too expensive to see any competitive play although it may inspire some rogue combo decks. In casual and multiplayer it can provide amazing plays as you can use massive life gain cards to slowly pick players off one by one. Add in effects that allow you to gain life every turn and watch as players crumble before you. In limited it’s a bad card unless you can get multiple copies and enough life gain cards to support it.

Constructed- 2.0
Casual- 3.5
Limited- 1.5
Multiplayer- 3.5
Michael "Maikeruu" Pierno Today's card of the day is Sanguine Bond a five mana Black enchantment that causes your opponent to lose life equal to the life points you gain. A fairly impressive effect, but attached to an expensive card and a color that has somewhat limited life gain options. Only seven cards pre-Zendikar will still be standard legal in Black that increase life and many of them already cause your opponent to lose life. As a card that does nothing by itself it isn't likely to see much play outside of the casual formats.


In Constructed the slow speed and support only nature make this an almost unplayable card. I can't imagine seeing it in any higher end decks even if combined with appropriate Green or White life gain it would still be too slow of a theme.

To Casual this is the type of challenge that brings deck designers to bat and leads to some interesting designs. Infinite life gain has been around since the early days of Magic and a card that turns that into a win condition is certainly useful. If it was attached to another effect or a bit lower in cost it would be much better, but as it stands some casual decks will certainly give this enchantment a shot.

With Limited there are few rares that are worse to get in your packs.
The double Black is limiting and only sixteen cards gain life at all with only three of those being Black. Five of those are the pay one mana to gain one life as a spell of the color is cast. Life Gain by itself will not win games and you would need both this card and some impressive life gaining effects to make any impact. In Booster Draft this is a rare you should definitely pass for removal or a decent creature while in Sealed you should probably seriously consider the other colors in your pool.

For Multiplayer the fact that this says target opponent reduces what could have been a really dangerous threat to the entire board at once.
Even as just a single target effect this can still be potentially threatening if an infinite life combo gets rolling as you can target each opponent in turn for an easy victory. The potential is there, but with multiple opponents almost any combo attempted can be easily disrupted and will be targeted as soon as the table knows what is coming.

Constructed: 2.0
Casual: 3.0
Limited: 1.0
Multiplayer: 2.0

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