I remember the fun I used to have with
Thornweald Archer in Time Spiral block. Well,
this card works even better, since it's a 1/2
and therefore obviously intended for blocking.
The Archer usually just snuck in for 2, but this
thing can hold off Behemoths and Dragons alike,
or kill them in a blaze of glory. It's
practically a green Doom Blade without the color
restriction, but with a combat restriction.
Many cultures have fables or folktales whose
moral is something like "for want of a nail, the
kingdom fell." Cards like this fill that sort of
role for the core set - they may not be
spectacular and you may not spend as much time
thinking about them as the likes of Baneslayer
Angel and Glacial Fortress. But if they weren't
there, you'd notice, as anyone who's ever held
off a Kalonian Behemoth or Djinn of Wishes with
a little spider will tell you.
Welcome back readers today’s card of the day is
another in a line of deadly spiders.
Historically cards similar to Deadly Recluse are
highly playable in limited and have little to no
impact on constructive formats; Deadly Recluse
looks to continue this trend. In standard there
are so many more powerful cards to play before
this one that it will never find a home in
constructed decks, including in eternal and
extended format. In casual and constructed this
card is highly outclassed and you wouldn’t want
to play it unless you had something better in
your collection. In limited this card shines as
it helps to stop troublesome flyers and makes
for a decent card if you’re dedicated to green
or if you splash green as your second color.
Overall an uninteresting card with mostly
limited applications.
Today's card of the day is Deadly Recluse a fun
little creature that has the standard spider
ability of Reach with the added bonus of
Deathtouch. In addition to being the bane of 1/1
flying creatures this is also an excellent
target for support effects that increase the
toughness or give vigilance.
In Constructed I don't see this card getting
played much as it is more defensive in nature,
but doesn't quite have the toughness to equal
card advantage. It can block for a one to one
trade, but with even one more point of toughness
it'd be a seriously useful card.
To Casual this can be included as an affordable
green option for destruction and blocking
flying, but better choices certainly exist.
With Limited this is a very useful card for both
abilities and the low cost. Well worth playing
in any Green deck and doubly so if Giant Growth,
Regenerate, or Oakenform are also in your pool.
A decently high pick for Green in Booster Draft
and almost an automatic inclusion for any
partially Green deck in Sealed.
For Multiplayer the low toughness is even more
crippling as being able to stick around to
Deathtouch any opposition would require targeted
destruction instead of just forcing a one to one
creature trade.