This one's pretty tricky. It's the core of a
near-infinite turn engine with Time Sieve, but
outside of that deck, it just isn't useful
enough. It's symmetrical, so it helps your
opponent, and it costs six mana. I guess in
Extended you could run it in Spellbomb.dec, but
outside of its combo, it's just too narrow or
too quirky to use to its full effect.
This descendant of the legendary Replenish has
already made an impressive impact at every level
of gameplay. An effect this powerful simply begs
to be exploited, and it happened to get a lot of
partners from Esper's unique focus. Open the
Vaults is sure to remain a player favorite for a
long time to come.
Today's card of the day is Open the Vaults which
is the type of card designed to cause a
game-winning combo or nothing at all. This can
be a great help to aura based decks or Esper
builds as a finisher, but can be pretty
situational and really needs the entire deck
dedicated to using it properly.
In both Constructed and Casual the same basic
idea actually works for both potential power and
being fun to play. Aside from the slightly slow
nature of the play, though this is one mana
lower than the popular Ultimatum series, this
can be an effective deck. I don't see it being
incredibly stable, but when it works it should
cause a few awe-inspiring moments.
For Limited this is one of the worst rares to
get and pretty much unplayable. I've actually
seen it passed in Booster Draft in favor of the
basic land from the pack. Even if you have a
number of artifacts and enchantments in your
pool the odds of this card doing anything of
value and not benefiting your opponent as much
or more than you are staggering low.
With Multiplayer it is much harder to control
all of the graveyards in play compromising the
usefulness of this card as at least one other
player may have something that can be used
against your theme.
Welcome back readers today’s card of the day is
Open The Vault’s an essential card in the Time
Sieve combo deck. In current standard the Time
Sieve deck has made a phenomenal splash along
with a plethora of artifacts it can swing with a
massive Tezzeret fueled army and take a bunch of
turns. In standard this card is a lynchpin of a
powerful combo deck. In extended and legacy it
may also help power some combo decks possibly
revolving around its comparability to interact
with Second Sunrise style decks. In casual and
multiplayer it could help fuel a mill style deck
and it is sure to cause some annoyance. In
limited its pretty janky. Overall its most
effective use is in the current Time Sieve combo
deck where its invaluable and a welcome deck to
Johnny players.