It's like Fireball, but it automatically hits
every target on the board except flyers. With
enough mana, it's Wrath of God and Lava Axe in
one card. With really enough mana, it's "if you
have more life than anyone else, you win the
game". And you can splash it too.
Like its Limited Edition companions Fireball and
Hurricane, Earthquake was intended to mimic
similar old-school Dungeons and Dragons spells
by getting larger and more powerful as the game
went on. This rich flavor, combined with its
versatility in taking out creatures of almost
any size, made it a perfect fit for M10. For
modern flavor, of course, you'd want an
earthquake spell to destroy a couple of lands as
well, and maybe even equipment, but we're not
going to hold that against it.
Constructed:
Good old Earthquake. Run one or two copies for
getting in that last couple of points of damage
in for the win. Or to clear the board. Just
watch out for Harm's Way.
Casual &
Multiplayer:
Everyone should have a Earthquake or two just
for fun. I you ever try to kill everyone at
once, including yourself. It's fun, try it
sometime.
Limited:
Other than those pesky flyers this card is a
bomb for draft or sealed deck. Just watch for a
Magebane Armor.
Overall a great reprint to have back in the core
set.
Constructed: 2
Casual: 4
Multiplayer: 4
Limited: 4
Later
Miguel
Michael "Maikeruu" Pierno
Today's card of the day is the return of
Earthquake, last seen in seventh edition.
Earthquake is a very powerful card that can
handle just about any swarm of creatures that
isn't in the air, such as the Fae, and also
potentially deal enough damage to end the game
outright.
In Constructed and Casual this is an extremely
powerful if double-edged sword. While it can
clear the opponent's field it may destroy your
creatures as well and can be problematic when
your own life points are low. Even with that
some creatures can be played around this ability
and when timed well this can immediately or
effectively end the game.
For Limited this is a bomb draw and should be
included in just about any sealed pool, even if
Red is just a splash. In Booster you simply
can't pass this card no matter what color or
colors you are drafting. This is a top pick as
mass removal and direct damage with a flexible
cost that can be tailored to whatever mana is
available or situation that presents itself.
With Multiplayer the power only increases as it
can empty the entire table of opposition and
deal direct damage to all opponents. It will not
make you any friends, but there may not be any
enemies left after it resolves to seek
retribution.
Welcome back readers today’s card of the day is
one of the more efficient mass sweeper cards in
red that has seen play throughout the history of
Magic. For one red and x you can deal x damage
to each creature without flying and each player.
For red the plethora of burn cards could allow
this card to be the final nail in the coffin of
any players you wish. With a minimal investment
it can sweep the board of weenies and other
troublesome creatures careful with the life loss
on your end. In standard it may prove to be a
decent sweeper post rotation and allow red
players a sense of versatility. In extended and
legacy it may see moderate play but there are
tons of other cards to fill this niche. In
casual and multiplayer it’s a godsend to kill
multiple players and keep the board clear. In
limited its removal so its defiantly a good
thing. Overall a powerful and classic card for
red mages.