So it hurts you too. It lets you shoot down one
creature after another, as long as you have the
life to spare and are willing to spend it. This
is a classic skill-tester card-- it tests if you
understand the game well enough to know what 3
life points are worth.
Goblins have never been known for their concern
for occupational health and safety, as Goblin
Artillery amply illustrates. Creatures are more
powerful now than when these warriors' Orcish
ancestors took up artillery, and there's no more
Circle of Protection: Red to interact with them,
but repeatable damage is nothing to laugh at.
They still shoot down dangerous Snapping Drakes,
and they still mess up combat math. Hope you're
not afraid of fire.
Constructed:
The taking 3 damage to deal 2 damage does not
add up to good math for competive Magic.
Casual & Multiplayer:
You would think this card would be not very
popular even in the casual crowd, but you never
know. One way of letting the other players feel
sorry for you, and drop their gaurd.
Casual:
This little dude could be great if you get some
life gain somehow. It has a reuseable effect
that has a bad sideffect. But most good stuff
does, just have to learn to use it wisely.
Overall a okay card that alot of players will
never use.
Constructed: 2
Casual: 2
Multiplayer: 3
Limited: 3
Later
Miguel
Michael "Maikeruu" Pierno
Today's card of the day is Goblin Artillery, the
2010 replacement to Orcish Artillery with a
change to the creature type. As goblins are far
more common than orcs in Magic this is overall a
positive change.
In Constructed and Casual the damage being dealt
to the controller is a pretty major penalty, but
it is still a powerful source of repeatable
damage and can find a home in several suicide
burn type decks.
For Limited this is a surprisingly effective
card and has an excellent combination with the
readily available Lifelink. The double Red mana
cost and damage to you are both drawbacks, but
two damage to a creature or player attached to a
1/3 body for three mana is still decent in a
limited pool. In Sealed this should be played if
primarily running Red and works well with common
cards like Goblin Piker, Lightning Elemental,
and Raging Goblin for a fast game. In Booster
the priority depends partially on your style of
play as this is a very aggressive effect and may
get passed around the table without any other
players picking it up.
With Multiplayer the damage dealt to yourself is
more detrimental as burning down a single
opponent or army still leaves you in a weakened
position against any other threat.