Its mana cost and equip costs are just too high
for what it does. Getting +2/+4 is nice, and
being immune to noncombat damage is nice too
(even if the +4 toughness would've protected the
creature from that anyway), but losing flying is
too big a drawback for this to be worth the
mana.
I wonder what this thing is made out of, that it
makes you too heavy to fly - after all, we've
seen artwork of angels and whatnot in M10,
Alara, and Zendikar who were flying in plate
armor. There isn't much place for this card in
constructed right now, though if a deck appears
that makes heavy use of direct damage spells and
abilities, people may take a look at it. It
shines in M10 draft and sealed, where it
entirely blanks such popular cards as Siege-Gang
Commander and Lightning Bolt.
Constructed:
Your main flyer(Baneslayer Angel) loses flying,
but gets bigger and Lightning Bolt or Fallout
will not kill it. Wait a minute it gets a +4 to
its defense?
Casual & Multiplayer: There
are a few casual equipments out there.
Worldslayer is popular around our area.
Limited:
It is a good peice of equipment for draft or
sealed. I had used it on release weekend and
made a mistake of equiping it to a Magma Phoenix
of look it does not fly anymore. Boy did I not
read my cards very well. Oh well still won just
move it to another critter that would live when
the Phoenix dies, of course it had a +4 to its
defense.
Overall a good card just does not makes much
sense for the preventing noncombat damage unless
Infernos are being played. A +4 saves a lot of
creatures for noncombat damage, except Shivan
Meteor.
Constructed: 2
Casual: 3
Multiplayer: 2
Limited: 4
Later
Miguel
Michael "Maikeruu" Pierno
Today's card of the day is Magebane Armor a fairly
unique and powerful equipment that can make a
creature particularly difficult for burn decks
to deal with.
In Constructed, Casual, and Multiplayer this
equipment is a bit expensive and doesn't add to
an offensive strategy. The defense it offers is
pretty situational and most useful against Red
decks as it doesn't prevent removal or
destruction itself. As such it is unlikely to
see much play, but could possibly find a home in
the kind of Red deck it seems designed to
oppose. A red mage using Pyroclasm, Volcanic
Fallout, Earthquake, or similar effects can
protect a creature of their own with this and
possibly benefit from the widespread
destruction.
Cards this may work with include Rockslide
Elemental, Kresh the Bloodbraided, Hissing
Iguanar, and Deathbringer Thoctor.
For Limited this is a decent equipment, but not
worth the rare slot it takes up. In Sealed this
can be played in most decks since you have it
anyway, but I don't consider it a particularly
high choice in Booster.
It is worth taking at some point as it can be
played in any deck, but not as a first pick
where a rare would usually go. Look for some
sort of removal or an impressive uncommon before
grabbing this card.
Welcome back readers today’s card of the day is
an equipment that grants the creature equipped
with it +2/+4 and the loss of flying also it
prevents all noncombat damage dealt to equipped
creature. The increase of four toughness makes
it so most burn and damage based removal is
ineffective anyways the stat bonus is decent for
a creature but it wouldn’t be a solid addition
to constructed decks in any format. In casual
and multiplayer it can provide a nice way to
protect your creature from the huge amounts of
mass damage spells going around that it can turn
your creature into a powerful wall able to shrug
off a vast amount of burn spells. In limited it
can pump a creature and make it immune to some
forms of removal a solid pick if you have decent
creatures to equip it with. Overall a decent
equipment that lacks flair or true power its
best bet is to be used in limited environments
and possibly kitchen table games.