It's a hoser. It's only really a good hoser if
you get it down first or second turn, and your
opponent plays enough blue/black spells to make
the Adder big enough to rumble with his
creatures-- and none of said spells are an
answer to the Adder. In the colors of kill,
bounce, and countermagic, that's unlikely.
This little guy does prove to be a useful poor
man's substitute for Great Sable Stag, but if
you need an answer to Faeries or other U/B
control, go with the Stag. Mold Adder is only to
be used when you don't have access to the Stag.
This is an interesting little creature. On the
one hand, you might be inclined to dismiss it,
because you reflexively think the decks it's
intended to hose will just bounce, counter, or
kill it. On the other hand, think about all the
blue and/or black combo decks you've ever seen,
and calculate how big he would have gotten by
the second or third turn with all the setup they
try and do (Ponder, Peer Through Depths, Sign in
Blood). Mold Adder has the potential to catch
quite a few people by surprise.
Constructed: 2/5
Casual: 2/5
Limited: 2/5
Multiplayer: 3/5 (more players means more blue
and black spells and fewer of them aimed at you.
Hopefully.)
The Missing
Linc
-Balding
for just over 5 years
-Playing MTG for just over 10
Mold Adder
What makes cards like this good is when it does
not matter who casts the spell. In this case,
your opponent must cast the spell and that, with
the color requirement, makes this card far too
conditional. So you pair it with Painter's
Servant or with Mind Bend. Then it may get a
little better. However, this is a narrow card
and won't see much action except for being
shuffled through in those 5 cent card boxes in
your local magic store. In limited, his
uselessness may be a little less due to the fact
it is a creature and you at least have a 40%
chance of seeing him get bigger. Same case in
multiplayer where your chances are even greater
he will get bigger. However, to make him better,
you he really needs shroud or something...
Welcome back readers today’s card of the day is
one I’m particularly fond of Mold Adder, a tiny
1/1 fungus snake that gets a +1/+1 counter every
time an opponent casts a blue or black spell.
This is a fantastic card, with the chap mana
cost it allows Mold Adder to slip under the
majority of counter spells available to blue
players, it can become as big as a 3/3 most
games enough to keep the pressure on opponents
and hold back some threats while still being
able to dominate the board. The downside is it
dies to removal, not a valid argument I know but
a well placed lightning bolt or one of the
plethora of black kill creature cards would be
more than enough to send this snake packing. In
standard this card appears to be more of a
sideboard card, it serves its purpose as an
engine along with Great Stable Stag to punish
blue and black players and it definitely will
find a niche in standard. In extended and
eternal formats I don’t see this card gaining to
much play outside of a possible Grow style deck.
In casual and multiplayer so much fun to be had,
combine this with Painter’s Servant, Quiron
Dryad, and other spells that focus on color and
you’re in business for a fun casual deck that
may put up a fight at the kitchen table. In
limited a bad pick unless you know what your
opponents are playing.
Today's card of the day is Mold Adder, a seemingly
simple card that is actually fairly effective in
the right situation. The main issue is that both
Blue and Black have several methods of dealing
with the snake as maindecked cards with Unsummon,
Doom Blade, and many other choices.
To Constructed and Casual the snake is a
sidedeck choice at best, but it can be a solid
early game play to help draw out removal for
more important creatures. If it isn't removed it
can build up to dangerous levels relatively
fast.
In Limited this gains a bit of value and as a
one mana 1/1 creature is worth playing in the
main deck. Even if the opponent doesn't play the
colors the price is good for the format and if
they do play Blue and/or Black they need to deal
with this card or it will win a game. With
removal options being generally fewer in number
there is no reason not to run every copy of Mold
Adder you open in sealed when playing Green.
In Booster Draft it is worth taking them from
packs as they come by unless a drastically more
impressive card is in the pack.
With Multiplayer the key words are "an opponent"
as it will trigger off any Blue or Black spell
cast around the board. This can make for a very
large snake in short order, but it is a prime
choice for removal. At one mana this is a small
risk and allows larger and more expensive
creatures breathing room as the serpent draws
out cards that may otherwise have targeted them.