There has long been a debate over whether or not
to put Disenchant effects in your deck. If you
do, you risk drawing dead cards if your opponent
has no artifacts or enchantments. If you don't,
you risk finding yourself in a position you
can't break out of because you can't kill your
opponent's artifact or enchantments.
Traditionally, the favored solution to this has
been creatures that destroy artifacts or
enchantments. Wickerbough Elder was very popular
as a Naturalize attached to a 4/4 that was never
a dead draw, despite the fact that if you don't
Naturalize anything with it, it's just a 3/3 for
four mana. Kor Sanctifiers is even better than
that. You can choose to play it as a 2/3 for
three, a pretty decent bargain for a creature,
or a 2/3 Disenchant for four, which kills a card
of theirs and gives you a creature, a 2-for-1.
I always thought the Kor had something to do
with Rath, the setting for Tempest. I can't wait
to see how they explain what they're doing in
Zendikar. The effect on this card is strong, and
the cost is about right. Multiplayer formats
often like multipurpose cards like this, as you
often need to defend yourself against both
creatures and artifacts at the same time. I
think the Sanctifiers definitely have a lot of
potential - we'll see what sorts of things there
are for them to fight in the new set.
Welcome back readers today we start the reviews
of cards from Zendikar, today’s card of the day
is Kor Sanctifiers a nice Disenchant on a stick
with a Kicker cost of one white man, you get a
2/3 body as well as the kicker effect if you
paid for it at four mana. The nifty thing is the
rewording of Kicker if it was kicked ha! Anyways
back to the card, with the big rotation soon
upon us Kor Sanctifiers may at least find a spot
in sideboards as an answer to artifacts and
enchantments that can also beat down players.
Cards that deal with artifacts and enchantments
as well as swing have seen a fair amount of play
and in standard I do not doubt this card will
see the same fate. In extended it may serve as a
decent card with versatility. In legacy and
vintage no chance. In casual and multiplayer
cards like disenchant may prove to be useless
depending on opponent’s deck, with Kor
Sanctifiers that problem does not arise as you
can use it as a weak but still effective vanilla
creature. In limited it’s a creature that can
double as removal for artifact creatures and
other pesky cards. Overall a solid card I expect
it to see a fair amount of play as soon as
Zendikar becomes legal.
Today's card of the day Kor Sanctifiers is from
the upcoming Zendikar set. It brings back the
old Kicker mechanic and can help against
enchantments of artifacts.
In Constructed and Multiplayer this can be a
mediocre sidedeck choice, four mana for a 2/3
and destroying a card isn't bad, but the higher
cost and casting speed limits it quite a bit.
In Casual this is a more fun method of dealing
with cards to destroy as it also gives a
creature, but without a currently useful type it
again seems to be destined for the sidedeck at
best.
In Limited things change a bit as the format is
slower and destruction plus a creature is solid
card advantage. If you are playing enough White
mana to handle two for the cost I suggest
running any you have.
The base cost isn't bad, but the destruction can
be incredibly useful to deal with a wide variety
of threats.