These Hawks, like all the other +1/+1
multikicker creatures, may seem a bit
inefficient at most of their different sizes,
but the key here isn't maximization, it's
customization. Apex Hawks is a decent play for
the mana, no matter how much mana you put into
it. It's a solid three-drop, and a decent
five-drop in limited, and at seven it's as big
as a Broodmate. And if the game goes really
long, you can make it the biggest thing in the
sky.
No matter what you pay for it, Apex Hawks
delivers. Multikicker doesn't always work in
constructed, especially since white decks
decided they could go as low as 16 lands, but no
price is too expensive to attack someone with
really, really angry birds.
Today's card of the day is Apex Hawks which is
a three mana 2/2 with Flying and the option of
using Multikicker to add +1/+1 counters.
This is a pretty average card in constructed and
not one that is likely to ever see play outside
of a bird deck. Five mana for a 3/3 just
isn't worth it for White when there are so many
angels to choose from at the exact same mana
cost.
In Limited this is noticeably better as Flying
is a powerful ability and it is not just a
throwaway blocker if drawn later in the game.
While not a first pick in Booster it is a great
support card at the common level for a White or
Blue/White deck with a focus on Flying and a
solid choice for any White build. For
Sealed there is really no reason not to play
this as early or late it is easily worth a slot.