Now that mana burn no longer exists, this card
is viable as a "mana holding tank", allowing you
to have 10 mana or so stockpiled by turn six. As
a big creature, I'm not convinced-- it has no
trample or any other combat-relevant abilities,
and its resilience to burn or combat damage is
dependent on how much mana you're storing.
Really I think of it as a slightly cheaper
Upwelling, that can possibly attack if you've
got nothing else to spend the mana on.
Think of it as Heartbeat of Spring on uppers.
Power out Fireball, Ivy Elemental, and
Wurmcalling. Mill seven people at once with New
Frontiers. Oh, and have a creature larger than
an Eldrazi to go with it. Insane, insane, insane
- and fun.
Today's card of the day is Omnath, Locus of
Mana which is designed with the recent removal
of mana burn in mind. Here is a card that
benefits from Green often having an excess of
mana in the later stages of the game and gives
the potential for a massive creature quite early
in the game. The lack of Trample or any
evasion limits the usefulness offensively, but
combined with other cards such as the upcoming
Momentous Fall and Bear Umbra can make a major
impact on any game. The storage of mana
can also be used for casting the Eldrazi cards
or anything with Multikicker. Definitely a
card to watch out for in the future as it may
start seeing more play.
In Limited this has a great deal of potential
and once some mana is stored up can be very
difficult for an opponent to remove.
Easily a first pick as a mythic rare, but needs
support to be truly valuable.
Look for cards with Multikicker, X costs, or
payments that can be made multiple times to
maximize options without limiting yourself when
Omnath is not in play. Just drafting
purely high mana costs will leave the deck
overburdened and should be avoided. In
Sealed there is no reason not to run this card
and Green makes good acceleration and color
fixing even if splashed into another deck.
Magic The Gathering Card of the day: Omnath,
Locus of Mana
Welcome back readers today’s card of the day is
a powerful legend from Worldwake. Starting off
as a measly 1/1 for three mana for each green
mana you pump into your mana pool. Not only does
it allow you to save the mana to utilize later
it also pumps this creature up +1/+1 for each
mana you store this way. In standard this card
has not seen a lot of play; it won’t likely see
play in extended or eternal formats. In casual
and multiplayer this card could make an
interesting Elder Dragon Highlander general and
in any deck that can produce insane amounts of
mana. This card would be particularly suited to
be a general as it is played cheaply and
combined with fetching cards and other assorted
things it can become scary. In limited this card
is decent if you’re going mono green but no
built in evasion is a downfall, it can serve as
a powerful beatstick although it can tie up your
mana. Overall an interesting card with more
casual applications then constructed, so far
that is.