I mentioned this in my last article, but I
seriously believe this is going to give
monogreen some teeth. It's an instant, so you
can use it in response to an opponent's kill
spell, but that assumes you've got four mana up
when your opponent kills it. That might happen
if your opponent plays his kill spell during
combat, and you were smart and didn't play out
all your mana pre-combat, but more likely you'll
have Momentous Fall as the last card in your
hand, and at end of turn you'll decide to cash
in a creature to refill your hand with cards. Or
better yet, steal a creature with Act of
Treason, Mark of Mutiny, or Sarkhan Vol and use
it as a removal spell that also gains you life
and draws you cards. Just take care to only use
Momentous Fall on creatures with power 3 or
greater, so you're getting a net gain in cards.
You could even Giant Growth a creature before
Falling it, which turns Giant Growth into
Ancestral Recall and Healing Salve all in one.
Drawing cards is good and all, but do green
decks really need to lose a creature to do so?
Perhaps, if Damnation is heading your way, or
the creature in question is Weatherseed Treefolk
(or, um, Yosei). If yesterday's Card of the Day
brought amazing new power to red decks, this
will add a whole new dimension to green.
Today's card of the day is Momentous Fall which
is a bit underrated as it is an Instant speed
response to any kind of destruction that gives
you life points and cards. For just four
mana there are few Instant options in mono-Green
that even come close to this in potential
usefulness. Very often one of the cards
will be a creature to replace the one
sacrificed, so there is little to lose and quite
a bit to gain.
Well worth testing out in any Green deck with
larger creatures available.
For Limited the double Green is a slight
concern, but otherwise it is a great response to
removal that gains card advantage and a few
extra life points. A good first pick in
Booster and an easy addition to any Sealed build
with enough Green to support it. Try
drafting a good number of creatures as support
and this can turn a slow middle game into a rout
in short order.