It was once a truism that red had no endgame.
That has not been true for a long time. When you
can turn every Dragon's Claw, Raging Goblin, and
Goblin Assault into fire, it may never be true
again. Oh, and apparently the Magmaw has
worshippers in Zendikar. That's sure to end
well.
Constructed: I would not expect to
see it much for it's cost and it does not have
haste or flying. But it does have a nice ability
to sacrifice some useless stuff.
Casual & Multiplayer:
Someone will have alot of fun with their big red
and green decks, with alot of tokens and other
stuff to throw at you.
Limited: This set will be a
stand alone set for drafts. So it will be
interesting to see how well it drafts as a
whole. I believe this will be a good card. Once
it hits the battlefield it will be a problem.
Overall this is a great preview card for red,
for the casual group.
Constructed: 2
Casual: 4
Multiplayer: 3
Limited: 3
Happy Easter
Miguel
Paul
Magic The Gathering Card of the day: Magmaw
Welcome back readers today’s card of the day is
an interesting new elemental from Rise of
The Eldrazi, Magmaw, a decently sized creature
that can sacrifice nonland permanents to deal 1
damage to target creature or player. Having seen
some of the cards from Rise of the Eldrazi,
Eldrazi spawn tokens should not be in short
supply. Luckily Magmaw is not too particular
about what type of tokens he devours, any way
you can fuel creatures onto the field is fine.
Good as a game finisher the 4/4 body means he
can often go on offense if the situation
requires it and can survive a Lightning Bolt. In
standard this card reminds me of Magnivore, I do
not know if its merely the name or the ability
of it to act as a finisher in decks. The major
weakness of this card is being unable to
sacrifice lands seeing as they are what you want
to sacrifice most to enable this card as a
finisher. In extended and eternal this card is
to slow and mana intensive. In casual and
multiplayer this card can sacrifice excess
tokens or anything that is being hit with a
removal spell, as long as you hold mana open.
Holding at least one mana back means this guy
wont be hit by removal, although he may not be
the biggest target starting off. In limited
anything that can act as removal will see play,
this card swings and can sacrifice your nonland
cards to take out pesky creatures or finish the
game. Overall this is an exciting elemental card
with more casual uses then constructed. We will
see what the future holds for this card.
Today we are reviewing the exclusive preview
card Magmaw which is a five mana 4/4 Red
elemental that allows you to sacrifice nonland
permanents to deal damage to a creature or
player. It costs one mana for each
activation, but turns anything that isn't a land
into a Mogg Fanatic.
An interesting effect if you can produce enough
fuel for the fire it can win a game, but
otherwise the card is a bit lacking.
For Constructed, Casual, and Multiplayer I don't
really see this becoming very popular as it
takes too much to do too little. It could
possibly be combined with a major token
generation, but at that point the swarm itself
can just win instead.
In Limited this is a five mana 4/4 which is
playable and the effect can be a bit more useful
as a choice of removal which makes this a
decent, but not great first pick in Booster.
In Sealed the double Red is manageable at the
cost and a larger creature with no drawback and
a potentially useful effect is worth running if
in your colors.