This card is terrible. The chance of getting a
second Sacred Nectar at no additional cost is
not worth playing Sacred Nectar. This card does
absolutely nothing to bring you closer to
victory, unless you're playing Felidar
Sovereign. By putting this in your deck, you're
wasting a slot that could be better spent on a
creature to attack with or a combat trick that
might actually hurt yur opponent. Even if its
cheap mana cost is your only excuse, Standard
gives us Aven Squire at the same cost, and
Zendikar Block gives us Cliff Threader and Marsh
Threader.
This card is shockingly powerful and elegant. It
is a threat to certain deck types on a level not
seen since Martyr of Sands. If it has been
comparatively overlooked so far, it is more a
sign that the types of decks in competitive
Standard and Extended that could play it have a
lot of other options. It also doesn't quite
interact with certain cards that Fog-type cards
do, like Luminarch Ascension, but it has a lot
of potential.
Today's card of the day is Rest for the Weary
which is strictly a life gain card that can gain
additional life with a Landfall trigger.
Personally I am not a big fan of life gain cards
that don't have additional benefits such as
damage or being attached to a creature, but some
can be playable in the right decks. It
stalls a bit, potentially quite a bit with eight
life, but does not directly help you win the
game unless using an alternate win condition.
It is target player which could be used to
trigger effects that happen when an opponent
gains life, but that isn't likely to be a factor
very often. Even with all of that being
said eight life as early as the second turn is a
concern for most opponents, but in particular
can derail Red decks that tend to stall out if
any attack or burn is mitigated.
For Constructed, Casual, and Multiplayer this is
a great example of a weak theme and as such may
see play in control decks, especially ones with
a life gain aspect.
With Limited if this is in your Sealed pool and
you are running White unless you are pressed for
cards to cut this should probably be included.
It alone can buy two to four turns depending on
the situation and works equally well early or as
a topdeck later on. In Booster draft this
isn't something that should be picked too early,
but if it is in your color or colors it can be a
pretty powerful common to have available.