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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Unholy Strength
Image from Wizards.com

Unholy Strength
M11

Reviewed August 13, 2010

Constructed: 1.75
Casual: 2.25
Limited: 2.75
Multiplayer: xx

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Unholy Strength

In order for an Aura to really impress, it has to either be a removal-Aura, or have some built-in mechanic that alleviates the inherent card disadvantage of Auras. Unholy Strength, dating back to Alpha, doesn't have either because it was designed before anyone really understood "card disadvantage". If all you want is a few extra points of damage, or to protect a two-toughness creature from your own Pyroclasm, then by all means. It is a pretty efficient Aura, giving +2/+1 for a single mana, and after all, the other guy doesn't always have the Lightning Bolt and mana to cast it, but I'd still be wary. This can turn even a lowly Viscera Seer into a credible threat, and an evasive creature like Liliana's Specter into a beatstick to be feared. I suppose if you play this on a mediocre creature, you could in theory draw the opponent's ire away from the creature you actually want to save, but outside of Limited you'd be better off just playing better creatures.

Constructed- 1.5
Casual- 2
Limited- 2.5
Multiplayer- 1.25

David Fanany

Player since 1995

Unholy Strength
 
Amazingly, we have a second card being reviewed for the first time this week - and amazingly, it's Unholy Strength, one of the best-known cards in the entire game. Part of the reason it's so famous is because it's been part of a balancing act with Holy Strength for such a long time, and because of its amazing art that reflects that duality. In gameplay, it doesn't often show up in top-level decks, where Auras are not usually very popular and where black decks often don't have space after adding lots of discard spells. Still, it's an option for further strengthening creatures like Black Knight or Vampire Hexmage, who are already solid but occasionally lack a little bit of punch against white or green creatures.
 
Constructed: 2/5
Casual: 3/5
Limited: 3/5
Multiplayer: 2/5

Paul

Magic The Gathering Card of The Day: Unholy Strength
 
Welcome back readers today's card of the day is once again as old as Magic itself, Unholy Strength. Aura's never get enough respect what with the inherent disadvantage its only recently that totem armor has lent strength to the card type. In standard there is not small black weenie deck and this card wont be utilized in vampires, it doesn't have many combo possibilities so its out in extended and eternal as well. Barring some sort of small weenie black deck I suggest casual players stay away from this card. In limited this card can buff your creatures if your in black or just splashing. Overall a classic card whose applications have fallen by the wayside, nevertheless a history lesson in Magic and fundamental cards and concepts, from a time when a pentagram on a card led to a lack of demons. How far we have come.
 
Constructed: 1.0
Casual: 1.5
Limited: 2.0
Multiplayer: 1.0

Michael "Maikeruu" Pierno

Today's card of the day is Unholy Strength which has been around since the beginning of Magic and missed only sixth edition for a run at all of the core sets.  One mana for +2/+1 is a fair deal, but doesn't protect the target from much in the way of removal or even blocking.  Used on something with evasion this can be decent and if it deals even two damage you get the card's value in when compared to Shock, though needing a creature makes it slightly less useful as a topdeck.  Like any aura getting more than one swing at the opponent adds to the value, but it is difficult to rely on that in any constructed format and auras are inherently weak here.
 
For Limited this is a solid card to pick up that has most of the offensive power of Giant Growth, without the Instant benefit, that can remain in play for multiple attacks.  Costing only one Black doesn't tie you down too deeply into the color which allows it to be used in a two or three color deck easily as well.  A good choice to pick after primary creatures and removal that can help change the face of an otherwise evenly matched battlefield into one in your favor.  Naturally suited to creatures with Flying, Vigilance, First Strike, or higher toughness to either take full advantage of the added power or mitigate the minimal increase to survival.
 
Constructed: 2.5
Casual: 2.5
Limited: 3.5
Multiplayer: 2.5


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