A very tricky card to use properly. Its mana
cost is fitting considering that it's basically
a one-sided boardsweep when it works. But how to
make it work? You'd need to be able to look the
top of opponents' libraries, or put a nonland
card there yourself-- effects usually relegated
to blue and white.The good news is that Cerebral
Eruption has a built-in "failsafe" that puts it
back into your hand if it reveals a land. But
that won't stop it from failing if your opponent
flips up a Memnite or an Everflowing Chalice...
or if your opponents' creatures all have 3
toughness and you flip a two-drop. Especially if
your opponent is playing a creature-light
control deck where all there is for you to kill
are Angels and Sphinxes while you could easily
flip a Negate or whatnot. The damage this does
to an opponent's life total is a nice
consolation prize in that case, but the
possibility of failure is still pretty high.
A lot of people are going to review Scars of
Mirrodin, and tell you how Cerebral Eruption
isn't as good as what it does as other cards
are. They're going to argue that you can keep
casting it until your opponent has a creature,
but there are better things to do with your
time. I'm not going to tell you anything like
that. I'm going to point out that Emrakul is
showing up in all manner of decks these days,
and her converted mana cost is fifteen. It's fun
to say "fifteen," especially if that sentence
also includes "everything."
Welcome back readers today's card of the day is
Cerebral Eruption an interesting Johnny card
from Scars of Mirrodin. In standard this is an
expensive spell for decks utilizing red, true
that Earthquake and Volcanic Fallout rotated but
I dont think this card is strong enough to
warrant deck space. This card relies to much on
your opponent and luck two things that dont mix
well together. Although even revealing something
as low as a converted mana cost of two makes it
an expensive pyroclasm variant. In extended and
eternal I don't think this card will even be
considered, it relies too much on opponents and
luck unless you know whats on top of an
opponents deck but its not worth building
around. In casual and multiplayer this card
could be good with Lash Out and other clash
cards allowing you in some instances to know if
your opponent has that Eldrazi on top of his or
her library. In limited its pseudo removal so it
warrants consideration, wiping out all of your
opponents mana myr can be a common occurrence.
Overall an interesting card that overall is not
worth the deck space unless you dedicate a deck
to taking advantage of it.
Today's card of the day is Cerebral Eruption
which is a four mana red spell that can
potentially deal a great deal of damage to your
opponent and their creatures, but may deal none
if the top card is a Memnite. If used with
the in color Goblin Guide you may know what the
opponent has for better timing, but in a
Red/White deck the option for a card like
Excommunicate becomes available. In either
case the random nature of the effect suits Red
nicely, but makes it a little risky for
competitive formats. The lower the mana
curve your opponent has the less likely this
card is to do much and if they have few
creatures in play it may not even measure up to
the mana cost.
For Limited the mana curve is generally higher
and this card is likely to deal more damage on
any given casting which makes it a bit better
overall. As one of the few possible ways
of clearing the opponent's board this is worth
drafting first in Booster even if it doesn't
always work. In Sealed this can be played
in most Red builds if the deck has roughly half
or more Red mana sources. While not always
the most powerful card it can be fun and can
definitely win games.