Indestructibility and "attacks each turn if
able" are nice abilities to go together-- you
never have to worry about it having to attack
because it can't die to combat damage... unless
it's infect damage. And since its size is
dependent on how many artifacts you control,
there's a decent chance that it might not be big
enough to crush any creature that blocks it.
Definitely a good card for a metalcraft deck, or
a deck that makes a lot of Myr tokens. Or a deck
that wants to kick a Rite of Replication
targeting a Precursor Golem.
The bad news is, five mana is fairly expensive
for a creature with variable power and
toughness. The good news is, with the kinds of
cards in Scars of Mirrodin, by the time you get
five mana, said creature could be 9/9 or even
higher. I've heard that one or two Vintage
players are even looking at it to go along with
their large numbers of Moxes and Lotuses. Me?
I'm just going to play with it for its flavor
text, which may be a cliche but is still very
funny.
Welcome back readers today’s card of the day is
Darksteel Juggernaut a powerful indestructible
creature that handedly goes along with
metalcraft. In standard you would need to have a
large amount of artifacts on the field to make
this viable and I don’t think it would be worth
it outside of a colorless metalcraft deck. In
extended and eternal this will more than likely
not see play too slow and dependent on your
board presence. In casual and multiplayer the
fact it has to attack means you don’t get an
indestructible blocker and may make enemies and
force you to attack players. In limited it
requires you drafting a large amount of
artifacts, fortuneless its Mirrodin so this
plays well in metalcraft or high artifact
builds. Overall a powerful upgrade of juggernaut
unfortunately this card can be blocked by walls.
Today's card of the day is Darksteel Juggernaut
which is a five mana creature that is
Indestructible and has to attack each turn if
able with a power and toughness equal to the
number of artifacts you control.
That last part is the big issue with this card
as you will need a decent number of them in play
to make the card worthwhile. In addition
some kind of support to give it Trample or an
evasion is helpful to increase the pressure on
your opponent if they have a solid blocking
option. In a primarily artifact based deck
this isn't a bad card, but it requires more than
most cards to really work well which limits the
playability dramatically.
For Limited most decks will have quite a few
artifacts and even having a
3/3 Indestructible for five colorless mana isn't
bad at all. Infect or any source of -1/-1
counters are the natural enemies of this
Juggernaut, but otherwise it can be a decent
threat. A good first pick in Booster draft
as it can work with any later color choices and
easy to play with any Sealed pool provided you
run enough artifacts.