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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Marshal's Anthem
Image from Wizards.com

Marshal's Anthem
Worldwake

Reviewed February 11, 2010

Constructed: 2.67
Casual: 3.30
Limited: 3.67
Multiplayer: 3.03

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Marshal's Anthem

If you don't kick it, it's worse than Glorious Anthem. If you kick it once, you're paying exactly the same as Honor of the Pure and Resurrection, but you only spent one card and your nonwhite creatures get the buff too. Kick it twice or more, and it's all gravy. So really this card needs you to be very committed to white (to pay the WWW needed to kick it at least once) and be able to last until the late game (to get at least six mana). Decks like that are a bit hard to come by, but they'd all love this.

Constructed- 2.2
Casual- 3.3
Limited- 3
Multiplayer- 3.6


David Fanany

Player since 1995

Marshal's Anthem

What must the words of that anthem be? It can cause the dead to rise, merfolk to fight willingly alongside humans, and patch the "cheap white creatures" deck's traditional weakness for a fair cost. Mine eyes have seen the glory, and it costs four mana (six to eight after the Day of Judgment).

Constructed: 3/5
Casual: 3/5
Limited: 4/5
Multiplayer: 2/5

Michael "Maikeruu" Pierno

Today's card of the day is a four mana Glorious Anthem with a two mana Multikicker that can return creatures from your graveyard to play.
Glorious Anthem was a playable card and for one additional mana this can find some homes in decks today, but the Multikicker option gives this some potential in the later stages of the game. Unfortunately the cost gets prohibitively expensive after being kicked once and is very unlikely to be kicked more than twice outside of specific combo decks.
Possibly a Green/White Ally deck to really benefit from the comes into play abilities of the Ally creatures and Green mana production like Harabaz Druid, but keeping enough creatures in play can be difficult.

With Constructed, Casual, and Multiplayer this is a playable option for a primarily White deck to power up a swarm, but more often than not this will just be played as a more expensive Glorious Anthem.

For Limited the value is quite high both as a source of increased power for your creatures and potentially returning something from the grave.
As long as half of your mana sources are capable of producing White mana there's no reason not to play this. A decent first choice in Booster and automatically worth running in Sealed if your pool allows it. Try to save it for when you can bring back at least one target as six mana is not at all hard to reach in the format and the card advantage is well worth it.

Constructed: 3.5
Casual: 3.5
Limited: 4.0
Multiplayer: 3.5


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