Maikeruu
Today's card of the day is Selective Memory
which is a four mana library filter that can
remove whatever non-land cards that you don't
want to have available for the rest of what
should at that point hopefully be a short game.
Clearly made to be combined with Treasure Hunt,
but there is no shortage of other options to
gain an advantage from this level of
manipulation such as using Mirror of Fate to
have an ideal library.
For Constructed, Casual, and Multiplayer the
primary goal should be to tailor your next move
into a game-winning play. Used ideally, often
including having some control in hand, this can
be a devastating move.
Alternatively this can be used to improve your
odds at drawing a specific card when in a
problem scenario. The issue with that kind of
maneuver is that you shouldn't be planning to be
in that situation and if that is your main use
for the card it doesn't belong in the deck. If
you are running a specific combination certainly
consider adding this and Treasure Hunt, but try
to avoid adding this to just any deck without
some forethought and support cards.
An added note, but this can be a really
interesting addition for Elder Dragon Highlander
formats and may see additional play there to
pare down the large decks for an advantage in
probability.
With Limited the odds of getting to use this
to win the game decreases as you would need to
have this card in hand and the desired card
still in the deck. It can certainly happen, but
not as often as pre-built decks with multiple
copies of cards available. This is not something
I would ever use my first pick on in Booster
unless the entire pack was worthless or I really
wanted a rare. In Sealed unless needed to fill
the last slot in a one or two color deck I would
keep this in the sideboard. The main issue with
playing this is how unlikely the scenario will
be to gain a real advantage especially without
dealing with the higher land concentration
remaining in the library. While it can be
combined with Treasure Hunt the odds are
strongly against having both in hand, a card in
library worth sacrificing all or most of your
other spells, and your opponent not having some
method of surviving the play.
Constructed: 3.5
Casual: 3.5
Limited: 1.5
Multiplayer: 3.5
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