The only bad thing about Jace 2.0 is that he
only starts with 3 loyalty, putting him within
Lightning Bolt range, and in order to get him
out, you have to use his +2 ability a few times.
But when a card's biggest downside is that your
opponent will want to kill it, and it has an
ability that will prevent that to some degree,
you're looking at a downright amazing card. The
best part is that one of Jace's best abilities
costs 0 loyalty to use. You can keep on using
it!
Depending on who you ask, Jace is either a
godsend for blue decks or another "overpriced"
mythic rare. The truth, as always, is probably
in neither extreme: there has yet to be a
planeswalker who didn't at least partly justify
his or her price tag in gameplay and impact, not
to mention style. Whether he's working overtime
with yesterday's Card of the Day, keeping Terra
Stompers off your back in draft, or becoming yet
another BFF for Gilder Bairn, Jace the Mind
Sculptor is one of the best allies you could
wish for.
Magic
The Gathering Card of the Day: Jace, The Mind
Sculptor
Welcome back
readers today’s card of the day is the powerful
new planeswalker card from Worldwake, Jace the
mind sculptor. Jace is made up of 60% percent
power and 40% hype. Blue has definitely received
its fair share of powerful cards in Worldwake,
this Jace has four abilities none of which are
to particularly attractive at first glance
except its free brainstorm ability a potent and
powerful ability. Jace can also look at the top
card of target player’s library and you may put
that card on the bottom of the library. Its -1
loyalty ability allows you to unsummona creature and its final ability exile
all cards from target player’s library then that
player shuffles his hand into his or her
library. With starting out with only three
loyalty counters it’s unlikely Jace will ever
use its ultimate ability but the crucial
abilities are being able to Brainstorm and
bounce troublesome creatures.In standard this card is the second
coming of Black Lotus as its prices soar even
higher, decks will find a place for him control
and otherwise its good but the question is how
good and what kind of build can effectively
utilize it to its maximum potential. In extended
it may see a bit of play in certain builds in
eternal no chance. In casual it’s a players
dream come true, the ultimate ability with cards
like Doubling Season can be disastrous and help
dominate a game, a card for casual players and
the spikes alike, unfortunately the price range
and rarity will leave it out of the hands of
most casual players. In limited it pays for your
draft and can help form a solid blue deck nab
it. Overall this card is surrounded by hype but
it’s definitely powerful.
Today's card of the day is Jace, the Mind
Sculptor which is the chase card currently for
Worldwake and the first Planeswalker to feature
four abilities. The first of which is similar to
an old five mana enchantment named Precognition,
but works on your own library as well as an
opponent. The second effect is a copy of the Ice
Age classic Brainstorm while the third is a copy
of Unsummon, both of which quite useful and
often played in Blue decks. The ultimate ability
will almost always end the game in your favor
when used as it exiles an entire library and
replaces it with that player's hand which will
likely be either cards they were unable or
unwilling to play previously or no cards at all.
This is an extremely powerful and versatile card
and well deserving of the hype it is receiving.
In Constructed, Casual, and Multiplayer this
is a top of the line card that can manipulate a
deck, gain card advantage, control the field,
and potentially win the game. The plus two
ability works quite well after the draw cards
effect to send the second of the two cards to
the bottom of the library on your next turn. At
only three mana not much more can be asked of
any card.
With Limited if you are playing Sealed you
should seriously consider running a primarily
Blue deck if this is in your pool for the card
advantage and reusable control aspects at the
very least. In Booster you may consider playing
Blue for this, but at the very least Rare draft
it and it'll cover the entry fee for your
tournament. If you prefer you can also consider
it hate drafting to prevent someone else from
having the advantage. The only reason to ever
pass one is if there is a foil and regular in
the same pack. Actually playing this card is
slightly hindered by the double Blue mana cost
and it may not see play on the third turn in
multicolor decks.