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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Abyssal Persecutor
Image from Wizards.com

Abyssal Persecutor
Worldwake

Reviewed February 2, 2010

Constructed: 3.50
Casual: 3.75
Limited: 3.15
Multiplayer: 2.60

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Abyssal Persecutor

It's huge, and it comes down early and just beats your opponent's face into a fine red mist. But your opponent doesn't die because of it. If you drop this, you'll have no problem assaulting your opponent, but if you actually want to win, you'll need some way to get rid of it. No problem, black is good at killing/sacrificing creatures, right? Gatekeeper of Malakir (targeting yourself), Tendrils of Corruption, or Bone Splinters would all work. And isn't it worth it to get a 6/6 flying trampling Demon?

David Fanany

Player since 1995

Abyssal Persecutor
 
This is perhaps the ultimate black card: nearly everything you could ever want, in exchange for the most important thing you could ever want (from a gameplay point of view, anyway). Fleshbag Marauder and Bone Splinters, always good cards, just became even more playable. But me? Me, I'm going to sleeve this guy up alongside Platinum Angel, and see how long it takes people to concede.
 
Constructed: 4/5
Casual: 4/5
Limited: 3/5
Multiplayer: 4/5 (use him politically)
Miguel

Tuesday

2-2-10

 

Abyssal Persecutor

 

Constructed: This will be a interesting card to see what happens. Will it break a format or just be another oddity to play around with.

 

Casual & Multiplayer: Your group will look at you wondering why are you playing this Demon.

 

Limited: Hit them a few times for six and figure a way to kill your own Demon to win the game. Another myhtic to watch for.

 

Oveall a great card that is different.

 

Constructed: 3

Casual: 3

Multiplayer: 2

Limited: 3

 

Later

Miguel

Paul

Magic The Gathering Card of The Day: Abyssal Persecutor

Welcome back readers today’s card of the day is Abyssal Persecutor a black demon from Worldwake. For four mana you get 6/6 flying creature with trample. The obvious catch seeing as it’s a black card and the cost is so cheap, is that you can’t win the game and your opponents can’t lose the game. Wow you may be thinking what’s the use of this well utilizing blue you can bounce this creature or utilize black and a sac outlet to get rid of it and cause your opponents to lose the game. Utilize this creature as an efficient beater and use it to smear an opponent then strike. Also combos nicely with Bazaar
Trader from Worldwake as well. In standard this card may see a fair amount of play in mono black or makeshift combo decks to utilize the potential power of this card. In extended and eternal formats I don’t think this card will see a lot of play but I may be wrong it’s just waiting to be taken advantage of. In casual and multiplayer this card can help you whittle down players but also may put you in awkward positions so I cant properly gauge its power right now. In casual and limited as long as you have a reliable way of getting rid of it I would draft it quite highly and it would make a fine addition to decks.

Constructed: 2.5
Casual: 3.0
Limited: 2.5
Multiplayer: 2.5

Michael "Maikeruu" Pierno

Today's card of the day is a sort of homage to Platinum Angel from Black, but with the terms dictated as the controller can't win and your opponents can't lose. Generally this is a bad thing to see on the field, but attached to a 6/6 Flying with Trample you are left with a truly unique psychological weapon. Early on an opponent would be wise to destroy Abyssal Persecutor before it begins dealing damage to them, which at those numbers almost certainly will. In the later stages of the game if they are low in life an opponent may try to preserve this creature's presence to stay in the game. Whether it is returned to hand or library, sent to the graveyard, removed from the game, or switched to your opponent's control there are many ways to stop the drawback when needed.

For Constructed and Casual a 6/6 for four mana is good, add on Trample and Flying for one of the best creatures ever printed. The drawback can't be ignored, but fortunately for deck designers Black has no shortage of cards that can destroy or sacrifice a creature that has outstayed their welcome. This will certainly be played in constructed decks and likely feature into the tournament scene for a long time to come.

With Limited the power of this card makes it a top pick, but getting rid of it when needed is far more difficult with the limited options. In Booster this should be taken as a first choice, if for nothing else than to prevent someone else from using it against you, but should be followed up with as much removal as possible. With Sealed if you have several removal options in your pool playing this is pretty much a given. In either format your opponent may just destroy it for you, saving you the trouble of doing it yourself, but hopefully after it deals at least some damage to their life points.

In Multiplayer the fact that all of your opponents become unable to lose the game is key as it means they can't even finish off each other. You immediately become the focus of attention from the entire table and anyone not about to lose on their own will likely target you next. The players that are close to losing may want to see Abyssal Persecutor remain in play, but their support may be minimal at best. In the format this is a card that will shake the game up dramatically, but I don't see it as one that can assist the player using it towards winning the game.

Constructed: 4.5
Casual: 4.5
Limited: 4.0
Multiplayer: 2.0


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