It's huge, and it comes down early and just
beats your opponent's face into a fine red mist.
But your opponent doesn't die because of it. If
you drop this, you'll have no problem assaulting
your opponent, but if you actually want to win,
you'll need some way to get rid of it. No
problem, black is good at killing/sacrificing
creatures, right? Gatekeeper of Malakir
(targeting yourself), Tendrils of Corruption, or
Bone Splinters would all work. And isn't it
worth it to get a 6/6 flying trampling Demon?
David Fanany
Player since
1995
Abyssal Persecutor
This is perhaps the ultimate black card: nearly
everything you could ever want, in exchange for
the most important thing you could ever want
(from a gameplay point of view, anyway).
Fleshbag Marauder and Bone Splinters, always
good cards, just became even more playable. But
me? Me, I'm going to sleeve this guy up
alongside Platinum Angel, and see how long it
takes people to concede.
Constructed: This will be a
interesting card to see what happens. Will it
break a format or just be another oddity to play
around with.
Casual & Multiplayer:
Your group will look at you wondering why are
you playing this Demon.
Limited: Hit them a few times
for six and figure a way to kill your own Demon
to win the game. Another myhtic to watch for.
Oveall a great card that is different.
Constructed: 3
Casual: 3
Multiplayer: 2
Limited: 3
Later
Miguel
Paul
Magic The Gathering
Card of The Day: Abyssal Persecutor
Welcome back
readers today’s card of the day is Abyssal
Persecutor a black demon from Worldwake. For
four mana you get 6/6 flying creature with
trample. The obvious catch seeing as it’s a
black card and the cost is so cheap, is that you
can’t win the game and your opponents can’t lose
the game. Wow you may be thinking what’s the use
of this well utilizing blue you can bounce this
creature or utilize black and a sac outlet to
get rid of it and cause your opponents to lose
the game. Utilize this creature as an efficient
beater and use it to smear an opponent then
strike. Also combos nicely with Bazaar
Trader from Worldwake as well. In standard this
card may see a fair amount of play in mono black
or makeshift combo decks to utilize the
potential power of this card. In extended and
eternal formats I don’t think this card will see
a lot of play but I may be wrong it’s just
waiting to be taken advantage of. In casual and
multiplayer this card can help you whittle down
players but also may put you in awkward
positions so I cant properly gauge its power
right now. In casual and limited as long as you
have a reliable way of getting rid of it I would
draft it quite highly and it would make a fine
addition to decks.
Today's card of the day is a sort of homage to
Platinum Angel from Black, but with the terms
dictated as the controller can't win and your
opponents can't lose. Generally this is a bad
thing to see on the field, but attached to a 6/6
Flying with Trample you are left with a truly
unique psychological weapon. Early on an
opponent would be wise to destroy Abyssal
Persecutor before it begins dealing damage to
them, which at those numbers almost certainly
will. In the later stages of the game if they
are low in life an opponent may try to preserve
this creature's presence to stay in the game.
Whether it is returned to hand or library, sent
to the graveyard, removed from the game, or
switched to your opponent's control there are
many ways to stop the drawback when needed.
For Constructed and Casual a 6/6 for four
mana is good, add on Trample and Flying for one
of the best creatures ever printed. The drawback
can't be ignored, but fortunately for deck
designers Black has no shortage of cards that
can destroy or sacrifice a creature that has
outstayed their welcome. This will certainly be
played in constructed decks and likely feature
into the tournament scene for a long time to
come.
With Limited the power of this card makes it
a top pick, but getting rid of it when needed is
far more difficult with the limited options. In
Booster this should be taken as a first choice,
if for nothing else than to prevent someone else
from using it against you, but should be
followed up with as much removal as possible.
With Sealed if you have several removal options
in your pool playing this is pretty much a
given. In either format your opponent may just
destroy it for you, saving you the trouble of
doing it yourself, but hopefully after it deals
at least some damage to their life points.
In Multiplayer the fact that all of your
opponents become unable to lose the game is key
as it means they can't even finish off each
other. You immediately become the focus of
attention from the entire table and anyone not
about to lose on their own will likely target
you next. The players that are close to losing
may want to see Abyssal Persecutor remain in
play, but their support may be minimal at best.
In the format this is a card that will shake the
game up dramatically, but I don't see it as one
that can assist the player using it towards
winning the game.