Believe it or not, there was once a time when
White was the worst of all five colors at
getting big creatures. Even Blue had various
Leviathans. Not so these days-- not only is
Admonition Angel a 6/6 flyer for six mana, she
can generate her own Oblivion Rings on whatever
you need gone, every time you play a land. She's
a giant win condition and all the removal you'll
need wrapped up in one.
Be glad this card is mythic rare. It will end
drafts quickly, crush many constructed decks
relying on permanents, and burn a hole in your
wallet. Even in Magic's 17th year, there is one
thing you can always count on: its angels are
even scarier than its demons.
Constructed: Kind of reminds me of
Parallax Wave. Just a little bit of control to
win the game. The 3 white and 3 colors is high
and she has no self protection, but she is a
6/6. Has some potential for great play.
Casual & Multiplayer:
Another Angel to add to everyones collections. I
really do not think that the landfall ability is
that strong in mulitplayer play. Some are better
than others, but this is not one of them.
Limited: This is another game
winning mythic if she stays on the Battlefield.
Not a easy splash in a multicolor deck. I would
go staight white if it was in the first pack.
Overall a good Angel.
Constructed: 3
Casual: 3
Multiplayer: 2
Limited: 4
Later
Miguel
Michael "Maikeruu" Pierno
Today's card of the day is Admonition Angel a
six mana 6/6 with Flying that can exile a
non-land permanent each time you play a land,
but the permanents return to play when the Angel
leaves play. With the amount of removal
played in most decks I don't see this dominating
games by itself, but turning every land into an
Oblivion Ring is certainly a playable effect.
Also you can use the effect on your own
permanents for comes into play abilities or
defensively in response to an opponent's effect.
With Constructed, Casual, and Multiplayer this
is a bit slow to really make a dramatic impact,
but may see some homes in White control designs.
The cost of six mana, need for lands in the
later stages of the game, and ease of disruption
keep this from being a bigger threat.
In Limited the block encourages a higher number
of lands, slower play, and strength of big
Flying creatures makes this a bomb to be feared.
Absolutely a first pick in Booster and even with
three White mana symbols in the cost a solid
card to start with in Sealed. Removal is
harder to come by particularly options for
stopping a 6/6 in the air and I expect many
games to be won soon after dropping this into
play.