Today's card of the day is Wind Zendikon which
is a one mana aura that turns a land into a 2/2
Flying creature that when destroyed will return
the land component to your hand. This is quite a
solid card at one mana as you can be attacking
for two in the air on the second turn. The
standard penalty for turning a land into a
creature is reduced as being sent to the
graveyard instead returns it to your hand.
Remove from game or send to library effects will
still cost you a two for one, but those
scenarios shouldn't come up too often especially
when Path to Exile would just bring out a new
land.
For Constructed, Casual, and Multiplayer this
mainly would see play in Landfall decks as it
does not offer much power later in the game and
early on slows your tempo down by keeping a land
somewhat tied up. Not a bad card in the formats,
but not impressive enough to see much play as it
stands with currently known cards.
With Limited this is a great turn one play
that can easily net a huge early advantage until
the opponent can defend with their own Flying
creature or removal. Landfall cards are almost a
given in every deck, so the return to hand
effect is actually a boon that can assist even
into the endgame plays. In Sealed this should be
played when running Blue as what is effectively
a one mana creature with Flying is always
useful. For Booster drafting Flying is often a
winning strategy and several copies of this
along with Landfall effects as support can make
a dangerous early through midgame combination.
Constructed: 3.0
Casual: 3.0
Limited: 4.5
Multiplayer: 3.0
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