If it resolves, you get 10 power worth of
creatures for six mana. Every turn it swings,
you get an additional 4 power. After two or
three turns, it no longer matters if this eats a
removal spell because it's already given it's
owner a field full of Zombie tokens. And that's
assuming the removal spell isn't rendered moot
because you already won by swinging with an
ever-increasing number of Zombies. I'm a little
miffed that the Titan isn't itself a Zombie and
thus can't benefit from Cemetery Reaper and its
ilk, but oh well. I'm also a little confused as
to why this Titan has deathtouch. It's a 6/6!
It's probably already going to kill anything
that tangles with it in combat. Are we really
worried that it's going to get chumped by
Valakut Fireboar every turn? Even if it didn't
have deathtouch we wouldn't care about that,
because every time it attacks you get more
Zombie tokens, which means every attack you've
got more 2/2's to attack with. You'll get
through
eventually. It's only a matter of time.
It's a little disturbing how easily some of the
Onslaught block's Goblin jokes can be adapted
for Zombies. In particular, Grave Titan recalls
the "throw enough at any problem" line. Like
Siege-Gang Commander before him, the Titan is
capable of overwhelming an opponent all on his
own, but unlike his illustrious predecessor,
there is no real end to the horde of
minions. The effect is well worth building
around - try it with Bloodthrone Vampire!
Today's card of the day is Grave Titan which at
six mana not only gives you the 6/6 with
Deathtouch, but also two 2/2 Zombie Tokens
making it a bargain on power and toughness.
Every attack adding additional zombies and Black
having multiple methods of returning this from
the graveyard only make it that much better.
The Deathtouch ability may seem slightly
redundant on a 6/6 body, but depending on the
situation it can be useful on defense or in
delaing damage to particular blockers.
This will see play in some competitive decks
with a strong zombie or recursion theme, but how
successful it will be remains to be seen.
For Limited big creatures often win games and
tokens often win games, so this doing both makes
it a first pick and a major bomb. There is
no major drawback to running this card and in a
set with Disentomb and Gravedigger as commons
plus the excellent Rise from the Grave at
Uncommon support is likely to be readily
available. If your pool supports Black
even slightly in Sealed playing this should be
seriously considered and the above cards counted
as automatic inclusions in the deck. For
Booster draft this should always be drafted even
in the third pack to prevent someone else from
using it and possibly as a late adjustment to
your own deck if you can draft support fast
enough.