I've heard it said that this is the best of the
five Titans. I disagree. I like that it has
trample. Of the five Titans' first abilities,
trmple is probably the second most relevant to a
6/6. Sun Titan has the most relevant. Next, when
it enters the battlefield or attacks, it fetches
you two lands. You already have six mana by the
time you cast this. Those extra lands are either
one-of utility lands like Mystifying Maze or
Dread Statuary, or your only real benefit by
fetching them was deck thinning. Or you have
Strength of the Tajuru in your hand, I
suppose. I'd personally rather play with Sun
Titan or Grave Titan. This is on par with
Inferno Titan though, and likely better than
Frost Titan.
It's a strange world we live and play Magic in.
The pre-releases only finished yesterday, and
already I've heard from people who find Primeval
Titan underwhelming for some reason. "If you can
cast a six-mana creature, why would you want to
ramp past that?" It's not like recent sets have
given us cards like Feral Hydra, and Raging
Ravine, and Comet Storm, and Emrakul, and
Destructive Force . . . oh, wait.
Today's card of the day is Primeval Titan which
like the other titans is a six mana 6/6 Giant
with a comes into play and attacks ability.
For Green it allows the controller to search
their library for two lands, note that they do
not have to be basic, and place them into the
battlefield tapped. This combined with the
first ability of Trample makes this quite useful
and at worst thins out the deck somewhat and
provides a trampling threat to the opponent.
Certainly playable, but Green has no shortage of
large creatures to choose from.
For Limited this is an excellent card that
should be placed in the center of a Green
acceleration deck and supported with any number
of available options to power it out sooner.
An easy first choice in Booster draft and
barring a very bad Sealed pool almost always
worth including in that format as well.
The extra lands may not be needed by that stage
of the game, but they do remove them as
potential draws and increase the odds of pulling
a game winning card.