It's the 1/1 that just doesn't die. Having it
come back into play tapped means you can't just
make it jump out of the graveyard and block
something, but that's okay. Once you've cast it
and gotten it killed, it's basically a 1/1 with
flash that you can cast from your graveyard. If
you restore it immediately after it's killed,
then it'll untap on your next upkeep anyway and
it can still function as the blocker that chump
blocks over and over again. Better yet, you can
pull the trick that people have thought you
could pull with Drudge Skeletons for years--
sacrifice it and bring it back over and over
again! Bloodthrone Vampire becomes a Shade!
Viscera Seer lets you sift through your deck
like a madman finding whatever you need! Claws
of Gix starts looking more like Fountain of
Youth! Sure, those uses seem limited and janky,
but those are just the ones off the top of my
head! See what else you can think of!
The art on this card always reminds me of Prince
of Persia. Not only does it look like a lot of
the enemies in some of the games from some of
the more recent games, there was a skeleton in
the first game (the one from 1989) that you
could only defeat by knocking it off a really
high ledge. The prevalence of cards with the
word "exile" in their text arguably counts
against this skeleton, but by the time your
opponents realize all the cool things you're
planning to do with Bloodthrone Vampire,
Skulltap, and Spawning Pool, it's probably too
late.
Today's card of the day is Reassembling
Skeleton which is a new twist on the old
regeneration concept of Drudge Skeleton as
instead of staying on the field it instead comes
back from the graveyard. This has far
greater opportunity to be combined with other
cards and is extremely playable as sacrifice
fodder for effects or blocking attacks.
For Limited this is an absolute must play when
running Black in Sealed and combines very well
with the common rarity Bloodthrone Vampire.
Being able to come back from the grave gives you
a choice for a creature whenever needed for an
equipment card or to block a later attack or
just something to spend excess mana on in the
later stages of the game.
Overall there is no negative to running this
card and sacrificing one multiple times to the
Vampire can easily win a game. For Booster
this should be drafted quite early when running
Black as the efficiency and card advantage makes
it intensely valuable over the course of a game.