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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Overwhelming Stampede
Image from Wizards.com

Overwhelming Stampede
M11

Reviewed July 27, 2010

Constructed: 3.00
Casual: 3.75
Limited: 3.50
Multiplayer: 3.25

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 

BMoor

Overwhelming Stampede

At first blush, it looks like you need a creature with 4 power for this to be better than Overrun. But remember, Overrun costs 2GGG while this costs 3GG, so really this would be better than Overrun even if your biggest guy has only 3 power. And with Garruk's Companion, that's easy to do. Really the artwork says it all-- as long as you have one big creature, every last little Elf you've got becomes a threat. And moreso, Overwhelming Stampede can be every bit worth it even if you only have one or two creatures, if one of them is big enough. While Overrun thrives on lots of creatures, and thus encourages you to walk right into an opponent's Day of Judgment, Overwhelming Stampede looks pretty good even on a single Primeval Titan or Gaea's Vengeance.

Constructed- 3.5
Casual- 4
Limited- 4.25
Multiplayer- 4

David Fanany

Player since 1995

Overwhelming Stampede
 
Overrun is a hard act to follow for anything, any card. About the only way you can is by doing what Overwhelming Stampede does: take a fairly straightforward effect and make it slightly more abusable (see: Gaea's Anthem) and much more potentially hilarious (see: Mossbridge Troll). I expect this card to be a big hit at kitchen tables and FNM, and maybe points beyond.
 
Constructed: 3/5
Casual: 4/5
Limited: 3/5
Multiplayer: 2/5

Paul

Magic The Gathering Card of The Day: Overwhelming Stampede
 
Welcome back readers today's card of the day is our new Overrun, a more conditional one that pumps based on your strongest creature. For the most part players used Overrun to pump weenies this card unfortunately is lackluster for that effect making it worse then Overrun,  if you have creatures with high power you should be playing creatures with built in evasion not overcommiting to the board to make this card more efficient. In standard I don't see this card seeing play as long as there are cards like Eldrazi Monument still playable, it just doesn't do enough for the cost. In extended and eternal we have Overrun over this for most builds if a a card such as this is needed, I don't suspect it getting a lot of support. In casual and multiplayer this card could find a real home, combine this with cards such as Joraga Warcaller or hell other lords and alpha strike. In limited it could be a good finisher in a creature heavy deck I am not sure how it will pan out. Overall an interesting take on Overrun but I fee lit lacks the power most players played Overrun for a weenie rush.
 
Constructed: 1.5
Casual: 3.0
Limited: 2.5
Multiplayer: 3.0

Michael "Maikeruu" Pierno

Today's card of the day is Overwhelming Stampede which is fairly appropriate as today happens to be the launch day of StarCraft II known for just such a tactic used by the Zerg.  Overwhelming Stampede is the 2011 replacement of Overrun with the same converted mana cost with one less Green mana symbol and a shift from uncommon to rare status.  In addition the static +3/+3 is now changed to +X/+X which is equal to the greatest power among creatures you control.  If the battlefield holds no creature with a power of three or higher than this is worse than Overrun, otherwise this can be better and an even more dramatic finishing move with the huge creatures Green has access to.  Cards like Giant Growth can be played before this to end the game quickly, so the strategy is a bit more in depth than it may have been with Overrun. 

While not as flexible as the original the new edition is potentially more powerful which should keep it in Standard decks and even taking the position away from Overrun in some of the Extended builds.
 
For Limited the change in rarity will mean fewer showing up in the format, but the power level remains hard to match and the change to two Green mana symbols makes it easier to manage in the multicolor decks which are common in limited formats.  Having a larger creature out is a bit more common than in the constructed formats, but having a swarm is less common which will often make this even better than Overrun was and further justifying the change in rarity.  This is a fairly easy first pick in Booster and a likely inclusion in Sealed due to the ease of using Green as a baseline or splash color.
 
Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.0

Josh Overwhelming Stampede
 
This could be fun in Mana Ramp decks. Could be fun outside of those too I suppose. I still prefer Overrun if I had to pick, but you can go either way. The price is decent for the effect and considering that even having a 3/3 creature and choosing to beef based on him is decent as well. We'll see in the next week fews how this one plays out... my bet is that it stays low. Might be gamebreaking in Draft/Sealed.
 
Competitive: 2/5
Casual: 3/5
Pauper Magic: 3/5
Sealed/Draft: 3.5/5

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