It's every spell in your deck, and every spell
in your opponent's, for RR. It suggests itself
for a burn deck, but most of the best burn
spells cost less than RR and so Reverberate
would feel... inefficient copying them. If you
can charge up a decent Fireball, this doubles
your maximum damage output (minus two, of
course), but can't Comet Storm do that for
cheaper as long as you don't need both X's to
hit the same target? Better yet, it can copy
your opponent's backbreaker spells. Cruel
Ultimatum, Time Walk, or even just Act of
Treason. But of course the original still
resolves, and getting your own copy sometimes
feels like a shallow victory if the original is
damaging enough to you. I'm sure this will find
a home somewhere... maybe.
I honestly don't know at this point whether this
card's rules text "belongs" to red or to blue
(and by comparison with Ricochet Trap, neither
does Wizards of the Coast, apparently!). I do
know that the member of this traditional diad
that changes targets has often been more
reliable, as it defends better against Fireball
and Banefire-type cards. However, Reverberate
definitely has potential. There's no problem
with the cost or with the impact; all it needs
is something to target.
Welcome back readers and today's card of the
day is not the red Twincast but is a new spin on
Fork. The ability to copy spells always relies
on the spells being copied however, utilizing a
card that only works in connection with other
cards and doesn't lead to a game winning combo
is not that great. It may find a home in some
decks, Reverberating a Blighting could be fun
but in Standard I'm not to sure of its
applications as of now. In extended and eternal
this card could find a home in some sort of
combo deck or at least provide interesting
plays, for now its not the best but time will
tell. In casual this card is powerful as the
wide number of cards available to copy,
Wildfire, Time Warp and a large amount of others
for casual players this card will definitely be
popular with the casual crowd and for good
reason. In limited it depends on your other
spells possibly if your going heavy red and have
access to powerful spells. Overall its good to
see Fork back its an interesting game mechanic
and back in red.
Today's card of the day is Reverberate which is
Fork minus the turning the copy Red clause.
Able to duplicate a Fireball for heavy damage,
copy a Cancel to target the original Cancel, or
any number of other useful and potentially
chaotic and entertaining effects. This is
a versatile and cheap spell that is a welcome
return to Red's arsenal that will be seeing play
for years to come.
For Limited this is a bit heavy on Red mana
especially when factoring in the cost of any
spell you may cast for a target, but the format
can support it in the middle to later stages of
the game. The bigger concern is having an
instant or sorcery to target as there are only a
few options available. That is not as much
of an issue as with cards that destroy a target
artifact or enchantment as this can also be used
on your own spells. Barring an extremely
bad pool it should be possible to draft a good
variety of spells worth using this in
combination with your targets or as a sort of
mutually assured destruction with an opponent
effect. Just keeping two Mountains
untapped and a card in hand can be a
psychological play with this card in the format.
This is a difficult choice in Booster draft, but
can be a playable first choice if followed by
aggressive burn cards and creatures like
Chandra's Spitfire. For Sealed if your
pool gives you Red as a baseline it is unlikely
it wouldn't contain sorcery and instant spells,
so Reverberate should be included as an
offensive tool with the option left open as
chaotic defense.
In Multiplayer this card can disrupt almost any
situation and it is almost guaranteed that
someone around the table, quite possibly
yourself, will cast a worthwhile spell that can
be copied. A copy can eliminate a second
player in a single turn or another large threat
or otherwise drastically change the battlefield.
An extremely powerful card that should never be
overlooked when constructed a Red deck in a
multiplayer format.
I traded off all my copies of this to a friend
still making some sort of Izzet-esque deck that
bounces and annoys and Twincasts and such. For a
deck like that, or a burn deck, this will be
crucial as it is only RR and does some nifty
stuff. Otherwise it might see some competitive
play for those burn players, or it might not.
Casual and Sealed/Draft this could be fun. For
the latter it'd be useful to draw cards from
Jace's Ingenuity or whatever else.