An Aura that bounces from creature to creature,
killing indiscriminately. The downside of this
is that your opponent will undoubtedly keep
putting it back on your creatures. The upside is
that, in a multiplayer game, you don't
necessarily need creatures as long as somebody
has some, and if your opponents have no choice
but to keep passing this back and forth among
each other, you're gaining card advantage over
the entire table.
Harkening back to the super-cool Kudzu and
Takklemaggot, Necrotic Plague presents a
lose-lose situation for their opponent: delay
doing what they want to do, or do it anyway and
lose their cards right away. The fact that you
need creatures too if you want to send it back
at them is something of a puzzle to build
around, but I'm sure someone will try, somehow.
An interesting card with the potential to do
some very good things.
Today's card of the day is Necrotic Plague
which is similar to the older card Takklemaggot
though a bit less complicated. The effect
is certainly fun for a casual format, but a four
mana delayed removal that can be fired back at
your own creatures is far below par for Black.
Even if the deck was arranged to have an
expendable target such as Reassembling Skeleton
there are far too many ways for an opponent to
easily disrupt the combo. That combined
with the expense make it an unlikely presence in
serious formats, but potentially played by
casual or truly chaotic multiplayer styles.
For Limited despite being potentially reusable
removal and the presence of Reassembling
Skeleton in set there are better cards at lower
mana costs and rarity levels to choose from.
In Sealed I would be unlikely to play it and
would seriously consider drafting an uncommon or
even common instead during a Booster draft.
Probably going nowhere as a rare/card unless in
decks that are more manipulative of stranger
black cards. Probably not going to see
Competitive Black play due to bigger cards like
Lich and Grave Titan. For Casual and Draft it
can be useful, more in Draft.