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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!


Image from Wizards.com

Awakener Druid
M11

Reviewed July 7, 2010

Constructed: 2.00
Casual: 2.30
Limited: 3.00
Multiplayer: 2.55

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Awakener Druid

Pretty cool, since it can get a 4/5 on the board on turn three, or have it effectively have haste if you play it turn four. But of course, your opponent can revert your Treefolk back to a Forest by killing the 1/1. And of course, if you play the Druid too early, you're hindering your mana development by attacking with your Forest instead of tapping it for mana. And your opponent may decide to permanently slow down your mana development by hitting your animated land with his Doom Blade. What then?

Constructed- 2.5
Casual- 3
Limited- 3
Multiplayer- 2.75

David Fanany

Player since 1995

Awakener Druid
 
If the Forest you target didn't turn back into a regular land after the Awakener Druid is no longer around, a lot of intricate combos would be possible. As it is, this card's interactions are somewhat more straightforward. Getting two creatures for the price of one is never a bad thing, though, and the Treefolk Forest is capable of swinging games when it appears early (and the Druid sticks around for Gilt-Leaf Archdruid's ability!).
 
Constructed: 2/5
Casual: 3/5
Limited: 3/5
Multiplayer: 2/5

Michael "Maikeruu" Pierno

Today's card of the day is Awakener Druid which is returning to 2011 after a debut in 2010.  For three mana this 1/1 turns a Forest into a 4/5 Treefolk creature while Awakener Druid itself remains on the battlefield.  Taken by itself this is good card advantage as you get a 4/5 for three and a 1/1 at the cost of likely not tapping a single Forest for mana.  In actual play a few problems can arise including the obvious weakness of a 1/1 being, but if the 4/5 is destroyed or removed you also lose a land drop.  Green has plenty of methods to work around this currently and in the right deck this is a solid early threat if a little vulnerable to disruption.  An added benefit against complete disruption that unless the targeted Forest came into play on the same turn it will be able to attack, which to the opponent is like playing a 4/5 with Haste.
 
In Limited this can be a bit of a threat, but without support is quite vulnerable and as in the other formats can cost you a valuable Land drop if your opponent targets it for removal.  Worth drafting with other strong creatures, but not before more stable cards with a form of evasion or protection.  With Sealed almost always should be included in a Green deck as a credible threat.
 
Constructed: 2.5
Casual: 2.5
Limited: 3.5
Multiplayer: 2.5

Josh

Awakener Druid

 

G2 for a 1/1 that makes a Forest a 4/5 stomper for as long as the Druid remains on the field. Not exactly anything groundbreaking for competitive, nor casual really. It's more or less a cheap, quick way to make a Manland (I assume you know what those are) and then do whatever for a turn. I see this being cool in Draft/Sealed only for the quick tempo boost but being more or less a junk card overall.

 

Competitive: 1/5, why when you have Manlands?

Casual: 1/5, feel free to do something with this other than play it.

Sealed/Draft: 2.5/5, tempo booster for a turn or two or three. 


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