Well, it's not removal, but it is a repeatable
burn spell that hits your opponent, if they have
a creature. It also makes it impossible for them
to leave it back to block. In some ways it
reminds me of Sleeper Agent-- except that Lust
for War can be put on a creature with power 2 or
less in order to actually deal more damage to
the person who didn't put it in his deck and pay
mana to cast it. I also like that the 3 damage
triggers when the creature is tapped, not when
it attacks. Since most small creatures that Lust
for War is best off targeting have tap
abilities, the Lust will still deal its damage
even if your opponent taps his Llanowar Elves
for mana instead of swinging at you.
Welcome back readers hope you enjoyed your
memorial day weekend. Today's card of the day is
Lust For War an interesting red enchantment from
Rise of the Eldrazi. Whenever enchanted creature
becomes tapped Lust for War deals damage to the
creatures controller, on top of that it forces
the creature to attack every turn. LOL “ So your
Meddling Mage attacks, you take 3 and I block
and kill it?” Or better yet attach it to
something with zero power or a 1/1 and just let
it happen. In standard its an enchantment
without totem armor and not really a competitive
one I would skip it here. In extended and
eternal here to its not impressive and wont see
play. In casual and multiplayer it can be
interesting to see the dynamics of multiplayer,
the person attacked may not always be you. In
limited its a constant source of damage barring
the creatures death or enchantment destruction,
it can swing a game in your favor I would pick
it. Overall its an interesting concept but not
for constructed.
Today's card of the day is Lust For War which
is fairly limited in usage unless your opponent
has no way of destroying the enchantment or
their own creature. If they do, or only
have larger creatures the value of this aura
drops dramatically. The standard play is
using this on a creature that has one or even
zero power and avoid blocking it entirely.
Overall a bit too much of a gimmick to be really
effective in the constructed formats as any
combination with it can be easily disrupted.
With Limited this turns into a very powerful
card as three damage each turn coming from their
own creature can be very hard to handle.
Played while one of the many creatures with
Defender in the set is on your side of the
battlefield and you can avoid the damage that
would otherwise be taken by not blocking.
In the slower format promoted by Rise of Eldrazi
the three damage each turn can often win the
game even if you are taking one each time from
the unblocked attacker. A great choice for
Sealed and worth a relatively early pick in
Booster as it is likely to be overlooked, but
can make a big impact.