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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Pawn of Ulamog
Image from Wizards.com

Pawn of Ulamog
Rise of the Eldrazi

Reviewed June 11, 2010

Constructed: 2.75
Casual: 3.25
Limited: 3.06
Multiplayer: 3.31

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Pawn of Ulamog
We all know you'd probably prefer if your creatures not be put into your graveyard, but we still must acknowledge that they likely will be with or without our blessing. Pawn of Ulamog is a decent way to cash in on that unpleasant reality, consoling you for each loss with an Eldrazi Spawn token, which can be used either to block next turn what killed its progenitor, or be sacrificed itself for mana to cast a more significant threat. Given that most of your nontoken creatures will likely be more impressive than a 0/1 that can be sacrificed for one colorless mana, and that Pawn of Ulamog itself is little more impressive as a 2/2 for 1BB, this is useful only to keep one's number of creatures from dwindling, if one has an effect of the sort "creatures you control get +X/+X", if one expects one's opponents to play board-sweeping effects, or if one has some means of continually sacrificing and reanimating a creature.

Constructed- 2.5
Casual- 3
Limited- 2.75
Multiplayer- 3.25

David Fanany

Player since 1995

Pawn of Ulamog
 
The Magic design trope of gaining something when a creature dies has appeared in various places over the years, mainly in black and green. Pawn of Ulamog is a typically black take on it (note Butvher of Malakir), with an almost green twist of having the tokens help you cast other spells. Even if you don't need them for that, you can never have too many Eldrazi Spawn. Just ask Minions' Murmurs, or maybe Biorhythm. Overall, an interesting card with some fun applications.
 
Constructed: 2/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5

Paul

Magic The Gathering Card of The Day: Pawn of Ulamog
 
Welcome back readers today we have an interesting black vampire from Rise of The Eldrazi, Pawn of Ulamog. For a second I skipped over non token creature and though meh not bad then I came to my senses and realized the card is not all its cracked up to me. In standard, extended and eternal this card wont see much play, I don't think it justifies its inclusion into a deck. So for every creature you control that gets nuked by a spell or chumps blocks you get a chump blocker or a free mana boost. An interesting concept but I don't see it taking off, way too many powerful vampires as is right now. In casual and multiplayer this card has potential with sacrifice effects and combo shenanigans, it will see some uses there. In limited its a creature and it replaces itself and others you lose decent if not too exciting. Overall this card has some interesting applications but I don't think it will see much play.
 
Constructed: 2.0
Casual: 3.0
Limited: 2.5
Multiplayer: 3.0

Michael "Maikeruu" Pierno

Today's card of the day is Pawn of Ulamog which is a 2/2 Vampire Shaman for three mana that already benefits from the wealth of recent vampire support in addition to providing tokens for Eldrazi or sacrifice targets.  Bloodthrone Vampire, Blade of the Bloodchief, Butcher of Malakir, Quest for the Gravelord, or the older Grave Pact being some obvious examples of cards that work well with this.  A potentially devastating series of three card combination options exist, but like all such arrangements it does benefit from support and a lack of disruption.  Even without any additional cards this does give two creatures, barring removal that avoid the graveyard entirely, and is well worth playing in the right deck builds.
 
For Limited the support for Eldrazi Spawn tokens and general benefits of getting a token or mana for each non-token creature sent to the graveyard make this an excellent uncommon to pick up.  If running Black as the primary color this is a great pick early in Booster draft or in Sealed.  The double Black is worth noting, but it still can retain effectiveness played on the fourth or later turns.
 
Constructed: 4.0
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0


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