Proof that the days of control decks full of
nothing but counterspells and a few win
conditions are over. If you have the most
creatures, it's even better than Counterspell--
stop any spell for 1U. But once your opponent's
army gets as big as yours, this card is
completely blank-- it does absolutely nothing. I
could see a Bant aggro deck using this to
protect its army from a Day of Judgment, or
maybe a token deck, if only there were a token
deck that runs blue. But unless your deck is
truly dedicated to having copious cavalcades of
creatures, Unified Will won't do enough.
This card is crazy. Nobody wants to counter
spells who also plays a lot of creatures. Well,
except Merfolk. And Faeries. And Slivers. And
white-blue Rebels. And Vesuvan Shapeshifter
decks. And Ninja decks. And those funny Noggle
decks from Eventide. Yes, this card is crazy -
crazy good.
Welcome back readers today's card of the day is
Unified Will a decent Counterspell variant that
is overshadowed by Deprive. The condition of
having more creatures is not something I think
control decks will utilize to a great extent
maybe utilizing creatures with flash or blue
allies. In standard Negate and even Deprive will
see play over this. In extended and eternal not
a great chance as you have access to more
powerful cards. In casual and multiplayer its
strictly worse then Counterspell barring the
extra U I would not play this card more
conditional than most other spells. In limited
if your creature heavy and could use some
control utilize it. Overall a disappointing
Counterspell compared to Deprive and what we
currently have.
Today's card of the day is another in the long
tradition of Blue counterspells with Unified
Will. The limitation on this one is
different as it can counter any spell if the
player has more creatures than the opponent.
The two scenarios where this is most likely to
take place are with Merfolk or if the player is
controlling the field completely. In
general this is a bit too unreliable to see
serious play as it requires conditions on both
sides of the field.
With Limited the unreliable nature is extremely
restrictive and makes this a much worse topdeck
than other counterspells. Limited formats
are driven by creatures and the number on the
battlefield will be too unpredictable to manage
effectively, especially with Eldrazi Spawn
tokens in opposing colors. The smaller pool of
options can make this a tempting choice, but
actual removal in a secondary color will likely
do the job better. Not something to draft
early, but can be picked up towards the end of
the pack as a potential sidedeck choice.
For sealed this can be a playable filler card to
balance your Blue side of a deck, but otherwise
leave it out of the maindeck unless going for as
much control as possible.
In Multiplayer the odds are much better that at
least one player will have fewer creatures than
you and try playing something that will cause
you problems. Playing this won't be likely
to gain any additional enemies aside from the
one being countered, so it is a solid if
somewhat situational choice in the format.