A 6/6 with vigilance is nothing to sneeze at, as
not only will it hit hard, but it'll also make
the other side struggle to hit back. And as I've
always said, big creatures are at their best
when they're either naturally hard to deal with
or compensate you somehow if your opponent
manages to answer them Sun Titan compensates you
the minute it hits play, and compensates you
again every time it attacks, whether it actually
deals damage or not. Bringing back not only
creatures, but ANY PERMANENT with a converted
mana cost of 3 or less. So not only does your
White Knight come straight back into play, but
the Holy Strength it was wearing comes back too.
You can sack a Mind Stone every turn for a
one-sided Howling Mine, or get repeated use out
of a Tectonic Edge or even just an Evolving
Wilds. If only Conjurer's Bauble were still
Standard legal!
In Greek mythology, the Titans were a race of
gods older than Zeus and his family, whose
powers in many ways surpassed those of the
younger deities. In Magic: the
Gathering's mythology, M11's titans already have
a place reserved. I couldn't have picked a
better card to start M11 previews here on Pojo,
as the sun is rising on a new and even greater
era for the game. Sun Titan dominates
the battlefield, inspires players to higher
places with his long hair and greatsword, and
is already part of at least two combo decks
before he's even left a booster pack. Play
early, play often.
Today's card of the day from the upcoming 2011
set is Sun Titan which is a six mana 6/6 with
Vigilance and can return a three or less cost
permanent to the battlefield when it enters
play. This is a very nice card for the
cost and the effect not being limited to a
creature allows for Auras to be selected which
can add Indestructible, Trample, Shroud, or
other useful effects depending on the deck's
colors. In particular Lifelink on a
creature with Vigilance or Haste to get a sudden
attack would work quite well. Sadly this
Giant doesn't have a Soldier or even Warrior
type to add value, despite having full armor and
sword in the artwork. This makes a good
finisher for an Enchantress deck and can find a
home in several other builds, but even with the
effect White will usually use an Angel for the
five or higher cost slot.
For Limited this is a bomb that should almost
always be picked first in Booster and often have
a deck built around it in Sealed. Two
White out of six is quite reasonable even for a
two or three color deck, Vigilance is always
welcome, and the return effect is card advantage
that should always have an available target by
that stage of the game.
With Multiplayer the Vigilance effect is
extremely useful to defend against multiple
opponents and despite being a 6/6 this Giant
shouldn't attract undo hate from the table.
A good choice for a finisher, but again the
Angels tend to trump this for that role.