This Gomazoa is useful for one thing and one
thing only: blocking one creature every turn.
Heck, having it in your deck will make Bant
Exalted's life miserable. But that doesn't win
you the game. It can help you stall until you
draw your win condition, but no more. Perhaps
you've heard of "win more" cards, that are only
good when you're already winning? This card is
"lose less"-- it's only good when you're losing,
but it will never cause you to win a game you
would have lost.
I remember being told many years ago by someone
that Walls were bad because they didn't help you
win the game. What a killjoy that guy was. It
wasn't true then - I remember plenty of decks
that hid behind Wall of Air and activated
Prodigal Sorcerer's ability twenty times - and
it's much less true now. Besides, even the most
jaded opponent surely has to just laugh when his
huge green creatures can't get past a jellyfish.
Magic The Gathering Card of The Day: Guard
Gomozoa
Welcome back readers today's card of the day is
Guard Gomozoa a powerful wall from Rise of the
Eldrazi. For three mana you get a 1/3 flying
defender that prevents all combat damage that
would be dealt to it. Providing a nice safe way
to hold off Banelsayer Angel all day long baby.
In standard I could see this card creeping into
control builds as it provides a wall against
aggressive creatures and may force opponents to
use removal or play around it. In extended and
eternal a block that takes no combat damage is a
good thing although I dont think it will see
much play. In casual and multiplayer this card
is a Godsend, it allows you to have protection
from attacks from early beaters and late game
Akromas, a perfect card for casual and
multiplayer. In limited a decent early grab if
your in blue allows you to play defense but most
of the time in one on one play offense is the
best defense. Overall the new Fog
Bank is an exciting card and should find a home
in multiplayer if not constructed.
Today's card of the day is Guard Gomazoa which
is a three mana wall with one of the best
defensive arrangements available to Blue or the
standard environment. For three mana a 1/3
Flying that prevents all damage can withstand
almost anything available to Red, Black, or
Green. The one damage it can deal can keep
quite a few offensive options from even
attacking should something get past Blue's
standard control options. If this card
becomes popular in control heavy decks expect
some sidedeck options becoming standard issue to
circumvent the damage prevention.
For Limited this is an excellent card to place
on the field to frustrate an opponent while
building up to an Eldrazi. It can stall
against almost anything in the format, but is
vulnerable to being sacrificed which may become
an issue. If running Blue in Sealed or
Booster this is a very good choice for support,
but should not be counted as a full creature
slot in deck construction as it won't help
offensively.
In Multiplayer this is one card that while
annoying shouldn't gain any extra negative
attention from opponents and will likely reduce
attacks against you noticeably. It isn't a
threat directly and other players may look to
easier or more overtly threatening targets which
allows the Gomazoa player time to build up to
their endgame strategy. As this prevents
any damage and is unlikely to be tapped it will
often work as a deterrent during every other
player's battle phase which adds to the value in
these formats.