Being able to do a total of 6 damage for a mere
2 mana is very impressive. Granted, it won't
always do 6 damage-- you need a land in hand,
and unless you Harrow on your opponent's turn,
you can't do it except on your turn. But the
hoop you have to jump through-- putting a land
into play-- is pretty easy to do (you're allowed
to do it once a turn for free) and the payoff is
sweet enough that it's definitely worth playing.
At first glance, Searing Blaze may seem
restrictive. It's like Lightning Bolt or, often,
Lash Out, but only on your turn. Yet Lightning
Bolt and Lash Out have been cast in many main
phases down the years, targeting creatures
available to block. This gives you an extra
bonus like Lash Out, and in fact requires only
that it be used pre-emptively. Sounds like a
deal to me.
Constructed: With all of the fetch
lands and Harrow and the green expedition it is
very easy to cast it with the landfall ablility.
A very good card for a mono red deck in Standard
and Block also.
Casual & Multiplayer:
Cheap burn spell should see alot of play.
Limited: One of the best burn
spell for sealed deck or draft. If you are not
picking it watch out, because it will be used
against you.
Overall a good burn spell for it's cost and for
being a common.
Constructed: 4
Casual: 4
Multiplayer: 3
Limited: 4
Later
Miguel
Paul
Magic The Gathering Card of The Day: Searing
Blaze
Welcome back readers today’s card of the day
is Searing Blaze a powerful red common from
Worldwake. For two red mana you deal one damage
to target creature and its controller if you
managed to play a land before playing Searing
Blaze it deals 3 damage to the creature and
player for only a investment of two red mana you
get efficient creature removal and a burn spell
to the opponents face. In standard this card
will see play as a four of in most decks
featuring red including most burn style decks
the sheer efficiency of this card is guaranteed
to get them into a majority of decks. In
extended its better than Lashout most of the
time it will see play sooner or later. In legacy
there are more efficient burn spells I doubt
this will see much play. In casual and
multiplayer this is a great burn spell to stop a
threatening creature and punish its controller.
In limited any removal is good removal and this
card is performs double duty so pick it highly.
Today's card of the day is Searing Blaze which
is pretty similar to Lash Out from Lorwyn, but
instead of the relatively difficult to predict
Clash mechanic it has the far more readily
managed Landfall ability instead. Six points of
damage between a player and a creature is an
excellent bargain for two mana and this card
will very likely be played in a good number of
decks. The only real drawback is that it will
require an outside effect to use on your
opponent's turn.
For Constructed, Casual, and Multiplayer this
is a very nice burn card that can be used quite
effectively as an efficient damage dealer on
your turn. Using it on the opponent's turn
requires additional cards that may not support
the general burn theme. The condition to play it
for full damage makes it function more like a
sorcery in these formats, but the value is
certainly there.
With Limited there isn't much better than
what boils down to two Lightning Bolts in one
card. The format already heavily encourages
higher land ratios than Constructed which leaves
the only real negative as the double Red mana
cost. This may delay the playing of the card for
a few turns, but the effect can be worth the
wait and needing another Mountain fits in
perfectly to trigger the Landfall effect. In
Sealed if you have enough Red mana to reliably
play this by the fourth or even fifth turn this
should always be included in your deck. For
Booster this should be drafted immediately after
a major bomb and sometimes as a first pick
depending on the pack. Choosing it first will
somewhat lock you into Red, but passing it can
be a dangerous gambit as well as there are few
cards as potentially damaging to run up against.