Today's card of the day is Stirring Wildwood
which as a creature is a
3/4 with Reach for three mana. The price is
reasonable and the toughness keeps it out of the
range of Lightning Bolt and several other common
removal options, but having Reach instead of an
offensive ability really limits the usefulness.
Compare this to Celestial Colonnade which costs
two more to activate, but becomes a 4/4 with
Flying and Vigilance. (Which as a note,
Vigilance on an attacking land is quite nice.)
In Constructed, Casual, and Multiplayer this
can be a good addition for a low-cost activation
creature land, but is mainly geared towards
defense against Flying and excels in little
else. Playable in a White/Green deck that needs
a little extra support and can afford the tap
when it comes into play penalty, but can be used
in an offensive swing to potentially force a
block from a 3/3 or weaker creature.
For Limited this is a bit better off compared
to the other formats with the choices available
and Green/White being a fairly strong
combination. While a potential first pick in
Booster, it does set your colors fairly early
and drafting into them can be a bit difficult
depending on your table and the packs. For
Sealed if Green/White offers a good pool there
is no reason not to play this as both a source
of mana and potential blocker at the very least.
Constructed: 3.5
Casual: 3.5
Limited: 4.0
Multiplayer: 3.5
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