I like this. It's one of the better Allies, in
that it gets bigger and has a secondary benefit.
It also is very flexible color-wise for a card
that will often find itself in multicolor decks.
And when your whole team has lifelink, even for
a turn, you'd be amazed at how quickly your life
total can spiral into the stratosphere.
The thing I like about Allies, especially in
Worldwake, is that they have so many possible
dimensions. It would have been easy to make them
all near-clones of famous creature-based
effects; instead, we have a choice between fast
creatures like Hada Freeblade, combo-ish effects
like Harabaz Druid, and late-game power like
Talus Paladin. The theme of "strength in unity"
comes together very strongly with him, as you
will see if you are ever on the wrong end of a
14-Ally-plus-Paladin draft deck.
Today's card of the day is Talus Paladin a four
mana 2/3 Ally that can add Lifelink to all of
your Allies when it or another Ally comes into
play and may gain a +1/+1 counter for itself as
well. Effectively a 3/4 for four mana the
Lifelink effect can be fairly impressive for an
offensive push, but there are only a few options
for triggering this defensively.
Exclusively for use in an Ally deck, but a solid
addition to White's stable in that type.
For Constructed, Casual, and Multiplayer this is
a good choice to play in an Ally deck, but not
directly as impressive as some of the other
options. For pure White it is a fairly
easy choice, but as other colors are included
there may be better choices.
With Limited a 3/4 for four is playable, but the
number of Allies available in a Sealed pool can
be relatively small. In Booster it is
possible to draft an Ally theme fairly heavily,
but keeping the colors in moderation is a
delicate balance. The rare level is
generally a first choice in draft, but unless
you are prepared to focus entirely on Allies and
hopefully the only one to do so at the table, it
can be passed over depending on the other cards
in the pack.