Disfigure makes Tomb Hex look a little weak, but
being able to hit for -4/-4 is an asset
Disfigure doesn't have. And if you don't mind
getting only -2/-2, it is an instant, after all.
For constructed, this is almost a drop in the
ocean at this point, and in any
event, competitive players tend to prefer more
blatantly efficient cards like Terminate. Still,
this has more than a significant impact at
times, and can combine well with Smoldering
Spires to absolutely devastate someone just when
they think they have a defense in place.
Constructed: With Path to Exile and
Lightning Bolt, this card is not that great.
Okay but black has Hideous End and Smother and
Disfigure. You only need so much creature
removal in your deck.
Casual & Multiplayer:
Great card to deal with those pesky
indestructible critters.
Limited: If you need a little
more creature removal than this card is it. Once
you have a good team pick some of these up.
Drafting black you should always pick some of
these up.
Overall a good card.
Constructed: 3
Casual: 4
Multiplayer: 3
Limited: 4
Later
Miguel
Paul
Magic The Gathering Card of the day: Tomb Hex
Welcome back readers today’s card of the day is
an interesting landfall card from Worldwake. The
preferred kill spells in competitive as of now
is Doom blade, Maelstrom Pulse, Urge to Feed,
and Smother not to mention a plethora of others.
In standard decks utilizing landfall and those
that use black don’t have room for this card. It
won’t see any play in extended or eternal. In
casual and multiplayer there are better cards
that cost less and can kill more creatures. In
limited this card shines as any removal is good,
the landfall is easy enough to trigger and can
kill most of commonly drafted creatures. Overall
this card won’t make much of an impact outside
of limited formats but has nice artwork.
Today's card of the day is Tomb Hex which is a
three mana spell that will reduce a creature's
power and toughness by -2/-2 or -4/-4 if a land
was played in the same turn. This just
isn't very powerful especially when you can see
Urge to Feed and Disfigure in the same block for
less mana. Aside from a scenario where you
need the -4/-4 exactly and have a land to play
at the same time the other options will always
be better.
In Constructed, Casual, and Multiplayer there is
almost no reason to play this card instead of
the various other choices in standard or older
cards like Nameless Inversion.
For Limited this can be a mediocre removal
option made slightly better by the support
Landfall receives and the higher than average
number of lands being played. If removal
is in short supply this can be drafted
relatively early or included in a Sealed deck,
but otherwise look for better options whenever
possible.