A 5/8 is good stats for six mana, even if it
does make some presumptuous demands of your mana
base. Having two flavors of landwalk is even
nicer, making Wrexial unblockable against a good
variety of decks. But what makes Wrexial really
shine is that whenever he hits an opponent, you
get to play a free instant or sorcery card out
of that player's graveyard, for no mana. Use one
of their born spells on their own creatures? Get
them back with their own Cruel Ultimatum? Throw
their Blightning back at them, and maybe make
them discard another instant or sorcery for you
to throw at them next turn? Who knows what you
may be able to pull off with this guy,
especially given that it's in the colors of
milling and discard, respectively.
We see this ability every now and then in
blue and black, and it doesn't often appeal to
constructed players, who generally prefer not to
depend on either their opponents deck or on
getting damage through with just one creature.
But there are plenty of fun things you can do
with Wrexial, and I'm sure that he will be loved
and hated by many casual groups. If you think
your friends shouldn't play with Cruel Ultimatum
so much, this is the perfect card to show them
why.
Constructed: Have not seen a good
blue black deck out there. Maybe one will show
up with this in it.
Casual & Multiplayer:
This will be fun when someone has out some
Islands or Swamps.
Limited: I would love to get it
out on the battlefield and hit someone.
Overall it has fun written all over it.
Constructed: 2
Casual: 3
Multiplayer: 3
Limited: 3
Later
Miguel
Paul
Magic The Gathering Card of the day: Wrexial,
The Risen Deep
Welcome back readers today we have a
flavorful legendary creature card from
Worldwake. For the low entry price of six mana
two of it requiring blue and the other being
black you get a 5/8 swampwalk and islandwalk
creature that whenever it deals combat damage to
a player you may cast target instant or sorcery
card from that players graveyard without paying
its mana cost then exiling it. This powerful
ability serves two purposes it removes cards
from an opponent’s graveyard from the game
denying them the ability to use them as well as
providing you with free spells. In standard this
card is too expensive and doesn’t find a
suitable deck to call home at least right now.
In extended and eternal way to expensive. In
casual and multiplayer this card is sick build a
deck utilizing Quest for Ulas Temple to put this
guy into play and wreak havoc around the kitchen
table. This card will also get a few nods for
the players who play Elder Dragon Highlander as
it could make an interesting general. In limited
this card is expensive but can become a
potential game breaker as it has two types of
evasion overall this card is powerful but the
types of decks it can be played in are slim.
Today's card of the day is Wrexial, the Risen
Deep which has both Islandwalk and Swampwalk to
support the ability of playing an Instant or
Sorcery card from an opponent's graveyard
whenever it deals combat damage to them. Six is
a fairly high mana cost, unless something like
Quest for Ula's Temple is used instead, and can
be a bit difficult to effectively play as so
many factors depend on the opponent's deck. The
lands they play, barring your own effect to
change a land's type, and what spells they have
to put into the graveyard are big factors, but
another is how easily they can handle a 5/8
creature with bounce or direct removal.
For Constructed and Casual this is a big
creature with two landwalk abilities, but a
potentially minimally useful effect. By the
later stages of the game several different
spells should have at least one copy in the
graveyard, but how much they will benefit you
and whether Wrexial will be able to deal damage
are not guaranteed.
With Limited the high toughness and landwalk
abilities are extremely difficult for most of
the available cards to deal with and the chances
of someone playing one or both types of land is
quite high. Worthy of a first pick in Booster as
six mana for 5/8 alone is playable, but does
pick both colors for you in one shot. There is
quite a bit of Black/Blue support though and it
can be quite effective with cards others may
pass up such as Shoreline Salvager. For Sealed
playing this in a Black/Blue or perhaps three
color build, with a focus on Blue due to the two
symbols in the mana cost, can also allow this to
be an impressive late game threat. Your opponent
may not have a useful spell in the graveyard to
cast, but their position of needing to stop
eight toughness with two types of walk will more
than make up for that deficiency.
In Multiplayer the odds of at least one
player running Swamps or Islands and having
something useful in the graveyard is quite a bit
higher, which improves the value in the format
considerably.