Absolutely nuts. Four power with haste for four
mana would be good even in Red, the color that
pioneered haste. Green is the color that gets to
have at most one haste card a year, and
Vengevine makes Red look bad at haste creatures
by comparison. And while Red has traditionally
adopted the strategy of, "I don't care if my
creature dies as long as it dealt some damage
while it was alive", Green gives Vengevine a way
to come back from the graveyard, directly to the
battlefield. REPEATEDLY. It's like Bloodghast,
if Bloodghast could swing for four instead of
two and always had haste.
This reminds me a lot of the old-school Giant
Solifuge, one of the scariest arachnids ever to
walk down a city street. Not only does it work
in green decks, it's very difficult to kill. At
least once the Solifuge was gone, it was gone
for good - you can block this with a Vampire
Nighthawk, only to see a Wild Nacatl in the
second main phase that brings it back again.
Much like its eight-legged predecessor,
Vengevine is set to change the way people think
about aggressive green decks. Be prepared.
Welcome back readers today’s card is an
interesting green creature card that has one of
the most horrid names in recent memory, not
since Root Greevil have I groaned as much. Aside
from the name of card reoccurring creatures are
powerful tools and have led to metagames being
broken wide open. Recently Bloodghast is the
poster child for recursion and comparisons to
this Vengevine can’t be avoided. Playing two
creature spells a turn is not something a deck
can do consistently without overcommiting to the
board or utilizing other creatures that return
to your hand. In standard it may see play in
Jund or Naya decks as they have Bloodbraid Elf
and Ranger of Eo’s to fetch creature drops. This
card will definitely see play in standard but I
think it has been overhyped although time will
tell how much play this card will receive. In
extended and eternal I doubt this will see much
play as its surpassed by Bloodghast in decks
that utilize recursion. In casual and
multiplayer there is a wealth of cards available
to assist this card, combine it with a Golgari
dredge style deck and you can constantly fire it
off having a massive army in no time flat. In
limited it’s a solid body even without the
ability and a money grab, nab it.
Today's card of the day is the popular
Vengevine which like Bloodghast as a condition
to come back into play from the graveyard. A 4/3
with Haste for four mana isn't bad, but having a
nice effect like coming into play for free nets
card advantage. Needing to cast two creature
spells is a bit limiting, but for Green this is
quite possible and any kind of return to hand
effect supports this. I think the card is a bit
overrated currently, but it is by no means a bad
creature and should see quite a bit of play
across many formats.
For Limited the power for the cost is about
as good as it gets, but the rebirth effect is a
bit less likely as by that point of the game you
won't often have two creatures in hand to play
and a single topdeck won't do the job. You can
hold back a creature and there are situations
where this will come up, so don't overlook it
either. Overall this is one of the easier first
pick choices even with the double Green as the
Haste alone on a 4/3 body can make a difference.
In Sealed if you can run Green, even using the
color fixing to play other colors, make room for
Vengevine as it will make an impact.