A 5/7 is already pretty hard to kill, especially
since creatures without flying can't block it.
But for WW, you can make not only the Angel
herself, but ANY creature you control,
indestructible for the turn. As long as you have
mana up, she all but blanks all the removal in
your opponents' decks. That's well worth the six
mana she costs, but you may want to wait to cast
her until you get eight mana, since you don't
want to get caught without WW up.
Some tournament players don't like the expensive
angels like Deathless Angel, but I wonder how
much that has to do with their efficiency and
how much it has to do with the fact that there
are almost too many to choose from! Whichever of
those it is, I would expect this creature to
make a lot of appearances at kitchen tables and
prompt a lot of dusting-off of Hallowed Burials
and Oblivion Rings. You thought Seedborn Muse
was devastating enough when it was killable? You
ain't seen nothing yet.
Magic The Gathering Card of the day: Deathless
Angel
Welcome back readers today’s card of the day
is an interesting new angel, Deathless angel a
5/7 flyer for six mana, impressive in itself,it
also has the ability to pay two white mana and
make target creature indestructible until end of
turn, in Standard Baneslayer rules the roost at
least for now if its not reprinted in M11 this
could become a powerful angel finisher, its
expensive but making your entire team
indestructible can swing games in your favor. In
extended and eternal its too slow and mana
intensive, the double white casting cost and
ability activation hinder it as well. In casual
and multiplayer, this is what it’s all about
plopping this bad girl down and following it up
with a Wrath of God to everyone’s creatures but
yours delicious. The ability to politic around
the table can’t be ignored, also great in two
headed giant. In limited its heavy white and
expensive but if you grab it you can dominate
the board also great with Umbras. Overall a
powerful angel that will see a fair amount of
casual play, possibly constructed. I’m a big fan
of the artwork as well.
Today's card of the day is Deathless Angel
which as a six mana 5/7 Flying is not bad and
the effect of paying two to make something
Indestructible has quite a bit of utility as a
response to destruction effects. However, if
played too early and without two White mana
untapped it is quite vulnerable to removal, much
like Regenerate costs for Green and Black. There
are other angels with a lower mana cost that
make a bigger impact, so this is more geared
towards fun combo styles of play and less likely
to make a serious impact on the tournament
scene.
In Limited this is a very powerful creature
with the high defense, Flying, and utility
effect. The double White is manageable by the
time it can be cast in either Sealed or Booster
and it is easily a first choice when drafting.
The effect is best used as a deterrent against
removal and keeping several Plains untapped is
highly recommended in case your opponents start
stockpiling destruction. It can also provide
impenetrable walls against larger creatures, but
in this format that won't stall out Eldrazi and
their Annihilator ability for long.