Disaster Radius takes the age-old red concept of
"blow up everything" and takes it to a very
extreme, very interesting place. It's designed
to work best (most spectacularly) with the
Eldrazi, but even regular creatures can make the
effect live up to the name. By the time you can
afford the mana cost, you should have something
expensive to show anyway.
Today's card of the day is Disaster Radius
which is a seven mana mass removal when combined
with a large enough creature. The high
cost is a drawback, but also requiring a big
enough creature in hand to destroy your
opponent's battlefield makes this a poor topdeck
and hand management issue in the later stages of
the game. I don't expect this to see much
play in any constructed format as it is
incredibly situational.
With Limited the picture is dramatically better
as the slower format and abundance of large
creatures makes this quite playable and one of
the few weapons capable of destroying not just
one Eldrazi, but several. A solid first
choice in Booster that should be followed up by
drafting some Eldrazi and support to improve the
speed. In Sealed the double Red in the
cost isn't an issue coming from a total of seven
and it is quite playable with the non-rare
Eldrazi options.
An additional note for Multiplayer since
Disaster Radius impact all opponents and the
format can last a bit longer which makes it a
bit better if the right combination can be
reached. Just don't expect a regular group
to fall for the same trick very often without
quite a bit of acceleration to prevent
disruption.