Since most good creatures nowadays are artifact
creatures, Green now gets to kill creatures.
Impressed? Well, Slice in Twain can do it to
enchantments, too, and draw you a card. I always
say drawing cards is a good thing. Other than
that, this one's pretty straightforward. Four
mana is a bit high for a Naturalize variant, but
not too high. Creeping Mold, Seed Spark,
Splinter, and so forth have proven that it's
worth it if you get a nice benefit to go with
it. Is "draw a card" a nice enough benefit to
compare with two Saprolings or the ability to
target lands? Time will tell.
There's a lot to like about Slice in Twain.
Its high-styling title reminds me of classic
fantasy novels like Erewhon. The creature
getting sliced resembles the golem from Barter
in Blood, which is cool for people who remember
the first Mirrodin block. And its game text is
just as devastating as it was on Mystic Melting
or Aura Blast - the speed is right, the cost is
fair, and though it's not so spectacular, it
wins games.
Today's card of the day is Slice in Twain which
at four mana is a fairly high priced option for
artifact or enchantment removal. The draw
a card effect is a nice addition and aside from
this being Green the only other real
consideration for playing it, but outside of the
sidedeck this really isn't likely to see much
play at such a high cost.
For Limited this large number of artifacts,
especially artifact creatures, makes destruction
a useful tool for any deck to have available and
drawing a card allows this to be an ideal
choice. There is no reason not to run this
if Green is your primary color as you will have
an artifact to destroy, most likely a creature
of similar converted mana cost, and will get the
card back to avoid losing advantage. An
early pick in Booster and an easy inclusion for
Sealed despite the slightly elevated cost and
double Green to consider this is card supported
by the format and shouldn't be overlooked.