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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Bellowing Tanglewurm
Image from Wizards.com

Bellowing Tanglewurm
Scars of Mirrodin

Reviewed November 19, 2010

Constructed: 3.00
Casual: 4.17
Limited: 4.17
Multiplayer: 3.50

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 

BMoor

Bellowing Tanglewurm

Green is not known for its evasion. Green is mostly known for being big enough to flatten blockers, as well as for actively provoking them to block just so it can kill them. So a card that gives ALL your green creatures a form of evasion is an incredibly valuable commodity, especially when you stop to remember that green specializes in BIG creatures which would hit VERY hard if your opponent couldn't block them.

An artifact-themed block is probably the only kind of block where giving all green creatures intimidate is acceptable. Creatures with intimidate can stillbe blocked by artifact creatures, which are numerous in this block, so your opponent is still fairly likely to have blockers. Maybe.

Constructed- 2.5
Casual- 4
Limited- 4
Multiplayer- 4

David Fanany

Player since 1995

Bellowing Tanglewurm
 
I love the idea of green cards with intimidate. After all, isn't it pretty usual to see a pack of wolves (or a gigantic slagwurm, if we're staying in-world) and go "Wow, that's scary"? The Tanglewurm can win a game all by itself, and it makes every Verdant Force, Cloudthresher, and Plated Slagwurm you might play alongside it even scarier. The downside, of course, is that once your friends realize what's going on, they might start playing with the Tanglewurm themselves, in which case intimidate becomes irrelevant again. But that's a small price to (potentially) pay when your green decks can tap into the fear action that black has had for decades.
 
Constructed: 2/5
Casual: 4/5
Limited: 4/5
Multiplayer: 2/5
Michael "Maikeruu" Pierno

Today's card of the day is Bellowing Tanglewurm which is a five mana 4/4 with Intimidate that is playable as is, but giving all other Green creatures you control Intimidate makes this an excellent addition to any mono-Green build.  A reasonable cost, fairly reliable mass evasion, and a sturdy body equal one of the best bargains in a color known for efficient creatures.  Expect to see this alongside Garruk and acceleration style decks for the foreseeable future.
 
In Limited this is a bomb of an uncommon that is only weakened by the artifact dominated landscape of the set.  Supported with artifact removal or even just hitting a field where the opponent doesn't have enough artifacts or large creatures allows this to dominate in short order.  In Booster this is a card that might get picked before the rare if it is a weak choice, but otherwise a solid second or third selection.  In Sealed this should always be played if your primary color is Green and with two of five in the casting cost it can still be effective as the secondary color.
 
Constructed: 4.5
Casual: 4.5
Limited: 4.5
Multiplayer: 4.5


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